diff --git a/src/ship.c b/src/ship.c index f2fa0b1..5601652 100644 --- a/src/ship.c +++ b/src/ship.c @@ -28,7 +28,7 @@ # define M_PI 3.14159265f #endif -#define ACCEL 5.0f +#define ACCEL 10.0f #define TURN_ACCEL (M_PI / FPS) // turn at pi radians / sec #define SHIP_RADIUS 10.0f // radius of the ship in pixels @@ -54,9 +54,9 @@ void ship_update(struct ship *ship) { ship->velY -= sin(ship->direction) * (ACCEL / 2); } if(key_is_down(KEY_RIGHT)) - ship->direction -= TURN_ACCEL; - if(key_is_down(KEY_LEFT)) ship->direction += TURN_ACCEL; + if(key_is_down(KEY_LEFT)) + ship->direction -= TURN_ACCEL; // keep direction within bounds if(ship->direction >= M_PI * 2)