/* * Copyright (C) 2018 Ortega Froysa, Nicolás All rights reserved. * Author: Ortega Froysa, Nicolás * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include #include #include class cube { public: cube(); ~cube(); void render(); private: const float color_shift = 0.005; void shift_colors(); // OpenGL buffers GLuint vbuffer; // vertex buffer GLuint ibuffer; // index buffer GLuint cbuffer; // color buffer // array of vertices const std::vector vertices = { -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f }; // index array to make triangles // NOTE: multiply the position x3 to get the position // in the `vertices' array const std::vector indices = { 0, 1, 2, 1, 3, 2, 2, 3, 7, 2, 7, 6, 2, 6, 4, 2, 4, 0, 0, 5, 1, 0, 4, 5, 1, 5, 3, 3, 5, 7, 6, 7, 5, 6, 5, 4 }; // color control std::vector colors; std::vector color_ascending; };