/* * Copyright (C) 2018 Ortega Froysa, Nicolás * Author: Ortega Froysa, Nicolás * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . */ #pragma once #include "Logger.hpp" #include #include #include #include class System { public: System(); ~System(); void run(); static std::unique_ptr logger; private: void loadShaders(); void syncInputs(); const GLchar *vertShader = "#version 330 core\n" "layout(location = 0) in vec3 vert_pos;\n" "layout(location = 1) in vec3 vert_col;\n" "uniform mat4 MVP;\n" "out vec3 frag_col;\n" "void main() {\n" "gl_Position = MVP * vec4(vert_pos, 1);\n" "frag_col = vert_col;}\n"; const GLchar *fragShader = "#version 330 core\n" "in vec3 frag_col;\n" "out vec3 color;\n" "void main() { color = frag_col; }\n"; GLuint programId; GLuint matrixId; SDL_Window *window; SDL_GLContext glcontext; GLuint vao; bool running; };