No need to update the ship if we reset.
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609d197227
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@ -113,12 +113,9 @@ int main() {
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{
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{
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if(key_is_down(KEY_RESET))
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if(key_is_down(KEY_RESET))
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ship_init(&ship, WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
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ship_init(&ship, WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
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/*
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else
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* We only run the simulation when the timer goes off so it's
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* running at a consistent rate, rather than dependent on random
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* events.
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*/
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ship_update(&ship);
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ship_update(&ship);
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al_clear_to_color(al_map_rgb(0, 0, 0));
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al_clear_to_color(al_map_rgb(0, 0, 0));
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ship_draw(&ship);
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ship_draw(&ship);
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if(show_info)
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if(show_info)
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