Create a ship object.
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@ -32,3 +32,5 @@ extern ALLEGRO_DISPLAY *display; ///< The allegro display.
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extern int redraw; ///< Whether or not to redraw the screen.
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extern int redraw; ///< Whether or not to redraw the screen.
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extern int run; ///< Whether or not to continue running the simulation.
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extern int run; ///< Whether or not to continue running the simulation.
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extern int show_help; ///< Whether or not to show the help info.
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extern int show_info; ///< Whether or not to show simulation info.
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20
src/main.c
20
src/main.c
@ -19,9 +19,12 @@
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#include "globals.h"
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#include "globals.h"
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#include "display.h"
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#include "display.h"
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#include "event_manager.h"
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#include "event_manager.h"
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#include "ship.h"
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int run;
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int run;
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int redraw;
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int redraw;
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int show_help;
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int show_info;
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#include <stdio.h>
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#include <stdio.h>
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#include <allegro5/allegro.h>
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#include <allegro5/allegro.h>
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@ -53,9 +56,15 @@ int main() {
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return 1;
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return 1;
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}
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}
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// initialize the spaceship at the center of the screen
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struct ship ship;
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ship_init(&ship, 400, 300);
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// begin running the simulation
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// begin running the simulation
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run = 1;
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run = 1;
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redraw = 1;
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redraw = 1;
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show_help = 1;
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show_info = 1;
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while(run)
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while(run)
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{
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{
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handle_event();
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handle_event();
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@ -68,9 +77,18 @@ int main() {
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* running at a consistent rate, rather than dependent on random
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* running at a consistent rate, rather than dependent on random
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* events.
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* events.
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*/
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*/
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// TODO: run simulation physics
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ship_update(&ship);
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al_clear_to_color(al_map_rgb(0, 0, 0));
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al_clear_to_color(al_map_rgb(0, 0, 0));
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// TODO: run simulation draw functions
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// TODO: run simulation draw functions
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if(show_info)
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{
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// TODO: draw simulation stats
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}
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if(show_help)
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{
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// TODO: draw help information
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}
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al_flip_display();
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al_flip_display();
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redraw = 0;
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redraw = 0;
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}
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}
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81
src/ship.c
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81
src/ship.c
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@ -0,0 +1,81 @@
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/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ship.h"
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#include "event_manager.h"
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#include "globals.h"
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#ifdef DEBUG
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# include <stdio.h>
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#endif
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#include <math.h>
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#ifndef M_PI
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# define M_PI 3.14159265f
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#endif
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#define ACCEL 5.0f
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#define TURN_ACCEL (M_PI / FPS) // turn at pi radians / sec
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void ship_init(struct ship *ship, int x, int y) {
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if(!ship)
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{
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#ifdef DEBUG
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fprintf(stderr,
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"ship_init(struct ship*,int,int): invalid ship.\n");
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#endif
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return;
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}
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ship->x = x;
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ship->y = y;
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ship->velX = ship->velY = 0;
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ship->direction = 0;
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}
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void ship_update(struct ship *ship) {
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if(!ship)
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{
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#ifdef DEBUG
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fprintf(stderr,
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"ship_update(struct ship*): invalid ship.\n");
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#endif
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return;
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}
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if(key_is_down(KEY_UP))
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{
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ship->velX += cos(ship->direction) * ACCEL;
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ship->velY += sin(ship->direction) * ACCEL;
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}
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if(key_is_down(KEY_DOWN))
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{
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// moving backwards is slower than moving forward
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ship->velX -= cos(ship->direction) * (ACCEL / 2);
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ship->velY -= sin(ship->direction) * (ACCEL / 2);
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}
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if(key_is_down(KEY_RIGHT))
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ship->direction -= TURN_ACCEL;
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if(key_is_down(KEY_LEFT))
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ship->direction += TURN_ACCEL;
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// keep direction within bounds
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if(ship->direction >= M_PI * 2)
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ship->direction -= M_PI * 2;
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else if(ship->direction < 0)
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ship->direction += M_PI * 2;
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}
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46
src/ship.h
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46
src/ship.h
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@ -0,0 +1,46 @@
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/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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struct ship {
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float x, y; ///< The x and y coordinates of the ship.
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float velX, velY; ///< The x and y velocities of the ship.
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/**
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* The direction that the ship is facing in radians, where
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* 0 is right facing.
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*/
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float direction;
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};
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/**
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* @brief Initialize the ship at a position.
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*
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* @param ship A pointer to the ship object.
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* @param x Initial x position of the ship.
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* @param y Initial y position of the ship.
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*/
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void ship_init(struct ship *ship, int x, int y);
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/**
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* @brief Updates the ship's variables according to keyboard
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* input.
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*
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* @param ship A pointer to the ship object.
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*/
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void ship_update(struct ship *ship);
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