Implement pause functionality.
This commit is contained in:
18
src/main.c
18
src/main.c
@@ -104,6 +104,8 @@ int main() {
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redraw = 1;
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show_help = 1;
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show_info = 1;
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int paused = 0;
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int old_paused = 0;
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while(run)
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{
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handle_event();
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@@ -111,10 +113,18 @@ int main() {
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// only redraw or run simulation if the timer event has occurred
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if(redraw)
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{
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if(key_is_down(KEY_RESET))
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ship_init(&ship, WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
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else
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ship_update(&ship);
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if(paused == old_paused && key_is_down(KEY_PAUSE))
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paused = !paused;
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else if(paused != old_paused && !key_is_down(KEY_PAUSE))
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old_paused = paused;
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if(!paused)
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{
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if(key_is_down(KEY_RESET))
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ship_init(&ship, WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
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else
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ship_update(&ship);
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}
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al_clear_to_color(al_map_rgb(0, 0, 0));
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ship_draw(&ship);
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