Set version variable to prepare for the next version (I tend to forget that kind of stuff).
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		@@ -16,6 +16,8 @@ import spaceshipsim.entities.*;
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 * 
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					 * 
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 */
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					 */
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public class SimPanel extends JPanel implements Runnable, KeyListener {
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					public class SimPanel extends JPanel implements Runnable, KeyListener {
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						public final static String version = "v0.3";
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	// Graphics/Framework items
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						// Graphics/Framework items
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	private Thread gameloop;
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						private Thread gameloop;
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	//private BufferedImage backbuffer;
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						//private BufferedImage backbuffer;
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@@ -53,7 +55,7 @@ public class SimPanel extends JPanel implements Runnable, KeyListener {
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	private void drawInfo() {
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						private void drawInfo() {
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		g2d.translate(0, 10);
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							g2d.translate(0, 10);
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		g2d.setColor(Color.WHITE);
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							g2d.setColor(Color.WHITE);
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		g2d.drawString("Welcome to SpaceShipSim v0.2", 10, 10);
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							g2d.drawString("Welcome to SpaceShipSim " + version, 10, 10);
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		g2d.drawString("Position: " + (int)ship.getX() + ", " + (int)ship.getY(), 10, 25);
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							g2d.drawString("Position: " + (int)ship.getX() + ", " + (int)ship.getY(), 10, 25);
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		g2d.drawString("Velocity (px/s): " + (int)(ship.getVelX() * 50) + ", " + (int)(ship.getVelY() * 50), 10, 40);
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							g2d.drawString("Velocity (px/s): " + (int)(ship.getVelX() * 50) + ", " + (int)(ship.getVelY() * 50), 10, 40);
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		g2d.drawString("Acceleration (px/s/s): " + (int)(ship.getAccelX() * Math.pow(50, 2)) + ", " + (int)(ship.getAccelY() * Math.pow(50, 2)), 10, 55);
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							g2d.drawString("Acceleration (px/s/s): " + (int)(ship.getAccelX() * Math.pow(50, 2)) + ", " + (int)(ship.getAccelY() * Math.pow(50, 2)), 10, 55);
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@@ -71,7 +71,7 @@ public class SpaceShipSim {
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			@Override
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								@Override
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			public void actionPerformed(ActionEvent ae) {
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								public void actionPerformed(ActionEvent ae) {
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				new Window("License Information",
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									new Window("License Information",
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					"SpaceShipSim v0.2, a simulation of a spaceship in a frictionless environment\n" +
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										"SpaceShipSim " + panel.version + ", a simulation of a spaceship in a frictionless environment\n" +
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					"Copyright (C) 2014 Nicolás A. Ortega\n\n" +
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										"Copyright (C) 2014 Nicolás A. Ortega\n\n" +
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					"This program is free software: you can redistribute it and/or modify\n" +
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										"This program is free software: you can redistribute it and/or modify\n" +
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					"it under the terms of the GNU General Public License as published by\n" +
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										"it under the terms of the GNU General Public License as published by\n" +
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@@ -88,7 +88,7 @@ public class SpaceShipSim {
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		aboutItem.addActionListener(new ActionListener() {
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							aboutItem.addActionListener(new ActionListener() {
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			@Override
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								@Override
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			public void actionPerformed(ActionEvent ae) {
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								public void actionPerformed(ActionEvent ae) {
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				new Window("About", "SpaceShipSim v0.2\n" +
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									new Window("About", "SpaceShipSim +" + panel.version + "\n" +
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					"Copyright (C) 2014 Nicolás A. Ortega\n" +
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										"Copyright (C) 2014 Nicolás A. Ortega\n" +
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					"Contact: nicolas.ortega.froysa@gmail.com\n" +
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										"Contact: nicolas.ortega.froysa@gmail.com\n" +
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					"Source-code: https://github.com/Deathsbreed/SpaceShipSim\n" +
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										"Source-code: https://github.com/Deathsbreed/SpaceShipSim\n" +
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