Trying to create menu bar.

This commit is contained in:
Deathsbreed 2014-05-27 08:15:09 -05:00
parent 3174669ec3
commit e19278dfec
2 changed files with 31 additions and 5 deletions

3
.gitignore vendored
View File

@ -1,2 +1,5 @@
# Ignore binary files
bin/*
# Just in case some .class files escape:
*.class

View File

@ -17,21 +17,29 @@ import spaceshipsim.entities.*;
*
*/
public class SpaceShipSim extends JFrame implements Runnable, KeyListener {
private final String version = "v0.1";
private final String version = "v0.2";
// Menu items
JMenuBar menuBar;
JMenu simulationMenu;
JMenuItem exitMenuItem;
// Graphics/Framework items
private Thread gameloop;
private BufferedImage backbuffer;
private Graphics2D g2d;
private AffineTransform identity = new AffineTransform();
// The Ship
private Ship ship;
// Constructor:
public SpaceShipSim() {
super("Space Ship Simulator");
setSize(800, 600);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(800, 600);
menuSetup();
setVisible(true);
backbuffer = new BufferedImage(800, 600, BufferedImage.TYPE_INT_RGB);
g2d = backbuffer.createGraphics();
@ -42,6 +50,22 @@ public class SpaceShipSim extends JFrame implements Runnable, KeyListener {
start();
}
public void menuSetup() {
menuBar = new JMenuBar();
simulationMenu = new JMenu("Simulation");
exitMenuItem = new JMenuItem("Exit");
exitMenuItem.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
stop();
System.exit(0);
}
});
menuBar.add(simulationMenu);
this.setJMenuBar(menuBar);
}
public void start() {
gameloop = new Thread(this);
gameloop.start();
@ -95,7 +119,6 @@ public class SpaceShipSim extends JFrame implements Runnable, KeyListener {
}
public void keyPressed(KeyEvent ke) {
//keys[ke.getKeyCode()] = true;
int keyCode = ke.getKeyCode();
if(keyCode == KeyEvent.VK_UP) { ship.setAccelerate(true); }
@ -112,4 +135,4 @@ public class SpaceShipSim extends JFrame implements Runnable, KeyListener {
public void keyTyped(KeyEvent ke) {}
public static void main(String[] args) { new SpaceShipSim(); }
}
}