6 Commits

11 changed files with 220 additions and 32 deletions

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@@ -1,5 +1,16 @@
# Change Log
## v0.6: Planetary Masses
- Add planetary masses.
- Modify some of the constants.
## v0.5: Effects
- Added stars in background for a better sense of velocity.
- Viewport follows ship at center.
- Zoom functionality.
## v0.4: More functionality
- Fix acceleration.

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@@ -15,10 +15,12 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
cmake_minimum_required(VERSION 3.10)
project(SpaceShipSim C)
set(TARGET_NAME "spaceshipsim")
set(TARGET_VERSION "0.4")
project(spaceshipsim
VERSION 0.6
SPDX_LICENSE "GPL-3.0-or-later"
DESCRIPTION "A simulation of a 2D space ship in the frictionless environment of space."
HOMEPAGE_URL "https://code.ortegas.org/nortega/spaceshipsim"
LANGUAGES C)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "release")
@@ -42,12 +44,22 @@ include_directories(
SYSTEM ${ALLEG5_INCLUDE_DIRS})
set(SRCS
src/event_manager.c
src/main.c
src/ship.c
src/starfield.c)
"src/event_manager.c"
"src/main.c"
"src/planet.c"
"src/ship.c"
"src/starfield.c"
)
add_definitions(-DVERSION="${TARGET_VERSION}")
set(HDRS
"src/event_manager.h"
"src/globals.h"
"src/planet.h"
"src/ship.h"
"src/starfield.h"
)
add_definitions(-DVERSION="${PROJECT_VERSION}")
if(${CMAKE_BUILD_TYPE} STREQUAL "debug" OR ${CMAKE_BUILD_TYPE} STREQUAL "relwithdebinfo")
add_definitions(-DDEBUG)
@@ -55,14 +67,14 @@ else()
add_definitions(-DNDEBUG)
endif()
add_executable(${TARGET_NAME} ${SRCS})
add_executable(${PROJECT_NAME} ${SRCS} ${HDRS})
target_link_libraries(${TARGET_NAME}
target_link_libraries(${PROJECT_NAME}
m # math library
${ALLEG5_LIBRARIES}
${ALLEG5-PRIM_LIBRARIES}
${ALLEG5-FONT_LIBRARIES})
install(TARGETS ${TARGET_NAME}
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION bin/
CONFIGURATIONS release minsizerel)

2
TODO
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@@ -1,2 +0,0 @@
TODO:
- Add presets with stellar masses (for gravity simulation).

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@@ -26,7 +26,7 @@
# define FPS 60.0f
#endif
#ifndef ACCEL
# define ACCEL 0.1f
# define ACCEL 0.3f
#endif
#ifndef TURN_ACCEL
# define TURN_ACCEL (M_PI / FPS) // turn at pi radians / sec

View File

@@ -20,6 +20,7 @@
#include "event_manager.h"
#include "ship.h"
#include "starfield.h"
#include "planet.h"
int run;
int redraw;
@@ -55,6 +56,9 @@ const char *info_format =
int main() {
char title[32];
float zoom = 1.0f;
float display_width = WINDOW_WIDTH;
float display_height = WINDOW_HEIGHT;
sprintf(title, "SpaceShipSim v%s", VERSION);
puts(title);
@@ -103,6 +107,10 @@ int main() {
struct ship ship;
ship_init(&ship, 400, 300);
// initialize the planet
struct planet planet;
planet_init(&planet, 400.0f, 300.0f, 250.0f);
ALLEGRO_FONT *font = al_create_builtin_font();
// begin running the simulation
@@ -121,6 +129,12 @@ int main() {
// only redraw or run simulation if the timer event has occurred
if(redraw)
{
if(just_toggled_fullscreen)
{
display_width = al_get_display_width(display);
display_height = al_get_display_height(display);
}
if(paused == old_paused && key_is_down(KEY_PAUSE))
paused = !paused;
else if(paused != old_paused && !key_is_down(KEY_PAUSE))
@@ -129,9 +143,13 @@ int main() {
if(!paused)
{
if(key_is_down(KEY_RESET))
ship_init(&ship, WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
ship_init(&ship, (float)WINDOW_WIDTH / 2, (float)WINDOW_HEIGHT / 2);
else
ship_update(&ship);
{
float gravity_x, gravity_y;
planet_get_gravity(&planet, ship.x, ship.y, &gravity_x, &gravity_y);
ship_update(&ship, gravity_x, gravity_y);
}
}
if (key_is_down(KEY_FULLSCREEN) && !just_toggled_fullscreen)
@@ -176,11 +194,12 @@ int main() {
al_identity_transform(&transform);
al_scale_transform(&transform, zoom, zoom);
al_translate_transform(&transform,
WINDOW_WIDTH / 2.0f - ship.x * zoom,
WINDOW_HEIGHT / 2.0f - ship.y * zoom);
display_width / 2.0f - ship.x * zoom,
display_height / 2.0f - ship.y * zoom);
al_use_transform(&transform);
starfield_draw(ship.x, ship.y, zoom);
starfield_draw(ship.x, ship.y, zoom, display_width, display_height);
planet_draw(&planet);
ship_draw(&ship);
al_identity_transform(&transform);
@@ -196,7 +215,7 @@ int main() {
ship.velX * FPS, ship.velY * FPS);
al_draw_multiline_text(font,
al_map_rgb(0xFF, 0xFF, 0xFF),
5, 5, WINDOW_WIDTH, 10.0f,
5, 5, (int)display_width, 10.0f,
ALLEGRO_ALIGN_LEFT,
info);
}
@@ -205,8 +224,8 @@ int main() {
{
al_draw_multiline_text(font,
al_map_rgb(0xFF, 0xFF, 0xFF),
(float)WINDOW_WIDTH / 2, (float)WINDOW_HEIGHT / 2 - 50,
WINDOW_WIDTH, 10.0f,
display_width / 2, display_height / 2 - 50,
(int)display_width, 10.0f,
ALLEGRO_ALIGN_CENTRE,
help);
}

78
src/planet.c Normal file
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@@ -0,0 +1,78 @@
/*
* Copyright (C) 2026 Ortega Froysa, Nicolás <nicolas@ortegas.org>
* Author: Ortega Froysa, Nicolás <nicolas@ortegas.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "planet.h"
#include <math.h>
#include <assert.h>
#include <allegro5/allegro_primitives.h>
#define GRAVITY_CONSTANT 1.0f // Gravitational constant scaled for simulation
#define SHIP_MASS 1.0f // Assumed constant ship mass
#define MASS_TO_RADIUS 1.5f // Radius scale factor: radius = MASS_TO_RADIUS * mass^(1/3)
void planet_init(struct planet *planet, float x, float y, float mass) {
assert(planet);
planet->x = x;
planet->y = y;
planet->mass = mass;
planet->radius = MASS_TO_RADIUS * cbrtf(planet->mass);
}
void planet_get_gravity(struct planet *planet, float ship_x, float ship_y,
float *accel_x, float *accel_y) {
assert(planet);
assert(accel_x);
assert(accel_y);
float dx = planet->x - ship_x;
float dy = planet->y - ship_y;
float distance = sqrtf(dx * dx + dy * dy);
if(distance < planet->radius) {
*accel_x = 0.0f;
*accel_y = 0.0f;
return;
}
// F = G * m1 * m2 / r^2
float force = GRAVITY_CONSTANT * SHIP_MASS * planet->mass / (distance * distance);
// a = F / m_ship = G * m_planet / r^2
float acceleration = force / SHIP_MASS;
// Normalize direction and apply acceleration
float norm_x = dx / distance;
float norm_y = dy / distance;
*accel_x = norm_x * acceleration;
*accel_y = norm_y * acceleration;
}
void planet_draw(struct planet *planet) {
assert(planet);
// Color intensity based on mass (brighter = more massive)
float color_scale = fminf(1.0f, planet->mass / 1000.0f);
int r = (int)(100 + 155 * color_scale);
int g = (int)(100 + 50 * color_scale);
int b = (int)(150 - 100 * color_scale);
al_draw_filled_circle(planet->x, planet->y, planet->radius,
al_map_rgb(r, g, b));
}

62
src/planet.h Normal file
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@@ -0,0 +1,62 @@
/*
* Copyright (C) 2026 Ortega Froysa, Nicolás <nicolas@ortegas.org>
* Author: Ortega Froysa, Nicolás <nicolas@ortegas.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/**
* Function pointer type for calculating planet mass.
* Takes no parameters and returns the mass value.
*/
typedef float (*planet_mass_func)(void);
struct planet {
float x, y; ///< The x and y coordinates of the planet center.
float mass; ///< The mass of the planet.
float radius; ///< The radius of the planet (derived from mass).
};
/**
* @brief Initialize a planet at a position with a specified mass.
*
* @param planet A pointer to the planet object.
* @param x Initial x position of the planet center.
* @param y Initial y position of the planet center.
* @param mass The mass of the planet.
*/
void planet_init(struct planet *planet, float x, float y, float mass);
/**
* @brief Calculate the gravitational acceleration on a ship at a given position.
*
* Returns the acceleration vector components due to the planet's gravity.
*
* @param planet A pointer to the planet object.
* @param ship_x X position of the ship.
* @param ship_y Y position of the ship.
* @param accel_x Pointer to store the x component of acceleration.
* @param accel_y Pointer to store the y component of acceleration.
*/
void planet_get_gravity(struct planet *planet, float ship_x, float ship_y,
float *accel_x, float *accel_y);
/**
* @brief Draw the planet.
*
* @param planet Planet object to draw.
*/
void planet_draw(struct planet *planet);

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@@ -26,7 +26,7 @@
#define SHIP_RADIUS 10.0f // radius of the ship in pixels
void ship_init(struct ship *ship, int x, int y) {
void ship_init(struct ship *ship, float x, float y) {
assert(ship);
ship->x = x;
ship->y = y;
@@ -34,7 +34,7 @@ void ship_init(struct ship *ship, int x, int y) {
ship->direction = 0;
}
void ship_update(struct ship *ship) {
void ship_update(struct ship *ship, float gravity_x, float gravity_y) {
assert(ship);
if(key_is_down(KEY_RIGHT))
@@ -60,6 +60,10 @@ void ship_update(struct ship *ship) {
ship->velY -= sin(ship->direction) * (ACCEL / 2);
}
// Apply gravitational acceleration
ship->velX += gravity_x;
ship->velY += gravity_y;
ship->x += ship->velX;
ship->y += ship->velY;
}

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@@ -37,15 +37,17 @@ struct ship {
* @param x Initial x position of the ship.
* @param y Initial y position of the ship.
*/
void ship_init(struct ship *ship, int x, int y);
void ship_init(struct ship *ship, float x, float y);
/**
* @brief Updates the ship's variables according to keyboard
* input.
* input and gravitational forces.
*
* @param ship A pointer to the ship object.
* @param gravity_x Gravitational acceleration in x direction.
* @param gravity_y Gravitational acceleration in y direction.
*/
void ship_update(struct ship *ship);
void ship_update(struct ship *ship, float gravity_x, float gravity_y);
/**
* @brief Draw the ship.

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@@ -51,9 +51,9 @@ static void generate_chunk_stars(int chunk_x, int chunk_y) {
}
}
void starfield_draw(float camera_x, float camera_y, float zoom) {
float view_width = WINDOW_WIDTH / zoom;
float view_height = WINDOW_HEIGHT / zoom;
void starfield_draw(float camera_x, float camera_y, float zoom, float width, float height) {
float view_width = width / zoom;
float view_height = height / zoom;
float left = camera_x - view_width / 2.0f;
float right = camera_x + view_width / 2.0f;

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@@ -24,5 +24,7 @@
* @param camera_x The x position of the camera center.
* @param camera_y The y position of the camera center.
* @param zoom The zoom level (scale factor).
* @param width The display width in pixels.
* @param height The display height in pixels.
*/
void starfield_draw(float camera_x, float camera_y, float zoom);
void starfield_draw(float camera_x, float camera_y, float zoom, float width, float height);