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12 Commits
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2d64adf476 |
@ -34,7 +34,7 @@ set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -O3 -ffast-math")
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set(CMAKE_C_FLAGS_MINSIZEREL "-Os")
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set(CMAKE_C_FLAGS_MINSIZEREL "-Os")
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find_package(PkgConfig REQUIRED)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(ALLEG5 REQUIRED allegro-5)
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pkg_check_modules(ALLEG5 REQUIRED allegro-5>=5.1.9)
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pkg_check_modules(ALLEG5-PRIM REQUIRED allegro_primitives-5)
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pkg_check_modules(ALLEG5-PRIM REQUIRED allegro_primitives-5)
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pkg_check_modules(ALLEG5-FONT REQUIRED allegro_font-5)
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pkg_check_modules(ALLEG5-FONT REQUIRED allegro_font-5)
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3
TODO
Normal file
3
TODO
Normal file
@ -0,0 +1,3 @@
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TODO:
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- Add a fullscreen mode.
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- Add presets with stellar masses (for gravity simulation).
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@ -101,6 +101,9 @@ void set_key(int keycode, int value) {
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case ALLEGRO_KEY_F:
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case ALLEGRO_KEY_F:
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keys[KEY_FULLSCREEN] = value;
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keys[KEY_FULLSCREEN] = value;
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break;
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break;
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case ALLEGRO_KEY_P:
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keys[KEY_PAUSE] = value;
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -27,7 +27,8 @@ enum {
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KEY_RIGHT = 0x3,
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KEY_RIGHT = 0x3,
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KEY_RESET = 0x4,
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KEY_RESET = 0x4,
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KEY_FULLSCREEN = 0x5,
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KEY_FULLSCREEN = 0x5,
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KEY_MAX = 0x6
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KEY_PAUSE = 0x6,
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KEY_MAX = 0x7
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};
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};
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/**
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/**
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@ -26,7 +26,7 @@
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# define FPS 60.0f
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# define FPS 60.0f
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#endif
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#endif
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#ifndef ACCEL
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#ifndef ACCEL
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# define ACCEL 0.5f
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# define ACCEL 0.1f
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#endif
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#endif
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#ifndef TURN_ACCEL
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#ifndef TURN_ACCEL
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# define TURN_ACCEL (M_PI / FPS) // turn at pi radians / sec
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# define TURN_ACCEL (M_PI / FPS) // turn at pi radians / sec
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38
src/main.c
38
src/main.c
@ -33,7 +33,7 @@ int show_info;
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const char *help =
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const char *help =
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"HELP:\n"
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"HELP:\n"
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"LEFT/RIGHT - turn the ship\n"
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"LEFT/RIGHT - turn the ship\n"
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"UP/DOWN - accelerate/decelerate\n"
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"UP/DOWN - accelerate/reverse accelerate\n"
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"R - reset the simulation\n"
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"R - reset the simulation\n"
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"I - show/hide simulation information\n"
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"I - show/hide simulation information\n"
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"H - show/hide this help information\n"
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"H - show/hide this help information\n"
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@ -44,11 +44,13 @@ const char *info_format =
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"x: %f\n"
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"x: %f\n"
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"y: %f\n"
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"y: %f\n"
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"angle: %f (%f degrees)\n"
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"angle: %f (%f degrees)\n"
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"velX: %f\n"
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"velX: %f px/sec\n"
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"velY: %f";
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"velY: %f px/sec";
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int main() {
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int main() {
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printf("SpaceShipSim v%s\n", VERSION);
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char title[32];
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sprintf(title, "SpaceShipSim v%s", VERSION);
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puts(title);
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if(!al_init())
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if(!al_init())
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{
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{
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@ -79,6 +81,7 @@ int main() {
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fprintf(stderr, "alleg5: failed to initialize display.\n");
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fprintf(stderr, "alleg5: failed to initialize display.\n");
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return 1;
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return 1;
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}
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}
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al_set_window_title(display, title);
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#ifdef DEBUG
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#ifdef DEBUG
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puts("Created display.");
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puts("Created display.");
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#endif
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#endif
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@ -101,6 +104,8 @@ int main() {
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redraw = 1;
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redraw = 1;
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show_help = 1;
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show_help = 1;
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show_info = 1;
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show_info = 1;
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int paused = 0;
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int old_paused = 0;
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while(run)
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while(run)
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{
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{
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handle_event();
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handle_event();
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@ -108,14 +113,19 @@ int main() {
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// only redraw or run simulation if the timer event has occurred
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// only redraw or run simulation if the timer event has occurred
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if(redraw)
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if(redraw)
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{
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{
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if(key_is_down(KEY_RESET))
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if(paused == old_paused && key_is_down(KEY_PAUSE))
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ship_init(&ship, WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
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paused = !paused;
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/*
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else if(paused != old_paused && !key_is_down(KEY_PAUSE))
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* We only run the simulation when the timer goes off so it's
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old_paused = paused;
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* running at a consistent rate, rather than dependent on random
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* events.
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if(!paused)
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*/
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{
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ship_update(&ship);
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if(key_is_down(KEY_RESET))
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ship_init(&ship, WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
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else
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ship_update(&ship);
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}
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al_clear_to_color(al_map_rgb(0, 0, 0));
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al_clear_to_color(al_map_rgb(0, 0, 0));
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ship_draw(&ship);
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ship_draw(&ship);
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if(show_info)
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if(show_info)
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@ -125,7 +135,7 @@ int main() {
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ship.x, ship.y,
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ship.x, ship.y,
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ship.direction,
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ship.direction,
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RAD_TO_DEG(ship.direction),
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RAD_TO_DEG(ship.direction),
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ship.velX, ship.velY);
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ship.velX * FPS, ship.velY * FPS);
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al_draw_multiline_text(font,
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al_draw_multiline_text(font,
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al_map_rgb(0xFF, 0xFF, 0xFF),
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al_map_rgb(0xFF, 0xFF, 0xFF),
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5, 5, WINDOW_WIDTH, 10.0f,
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5, 5, WINDOW_WIDTH, 10.0f,
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@ -137,7 +147,7 @@ int main() {
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{
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{
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al_draw_multiline_text(font,
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al_draw_multiline_text(font,
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al_map_rgb(0xFF, 0xFF, 0xFF),
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al_map_rgb(0xFF, 0xFF, 0xFF),
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WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2,
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WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2 - 50,
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WINDOW_WIDTH, 10.0f,
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WINDOW_WIDTH, 10.0f,
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ALLEGRO_ALIGN_CENTRE,
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ALLEGRO_ALIGN_CENTRE,
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help);
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help);
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