Files
spaceshipsim/src/starfield.c
Nicolás Ortega Froysa f1cdffba2b Add a starfield in the background.
This should help to better visualize the velocity of the ship.
2026-03-16 21:29:39 +01:00

76 lines
2.2 KiB
C

/*
* Copyright (C) 2026 Ortega Froysa, Nicolás <nicolas@ortegas.org>
* Author: Ortega Froysa, Nicolás <nicolas@ortegas.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "starfield.h"
#include "globals.h"
#include <stdlib.h>
#include <math.h>
#include <allegro5/allegro.h>
#include <allegro5/allegro_primitives.h>
#define CHUNK_SIZE 256
#define STARS_PER_CHUNK 50
#define STAR_COLOR al_map_rgb(255, 255, 255)
static unsigned int hash_seed(int chunk_x, int chunk_y) {
unsigned int h = 5381;
h = ((h << 5) + h) ^ chunk_x;
h = ((h << 5) + h) ^ chunk_y;
return h;
}
static void generate_chunk_stars(int chunk_x, int chunk_y) {
unsigned int seed = hash_seed(chunk_x, chunk_y);
srand(seed);
float base_x = chunk_x * CHUNK_SIZE;
float base_y = chunk_y * CHUNK_SIZE;
for(int i = 0; i < STARS_PER_CHUNK; ++i)
{
float star_x = base_x + (float)(rand() % CHUNK_SIZE);
float star_y = base_y + (float)(rand() % CHUNK_SIZE);
al_draw_pixel(star_x, star_y, STAR_COLOR);
}
}
void starfield_draw(float camera_x, float camera_y, float zoom) {
float view_width = WINDOW_WIDTH / zoom;
float view_height = WINDOW_HEIGHT / zoom;
float left = camera_x - view_width / 2.0f;
float right = camera_x + view_width / 2.0f;
float top = camera_y - view_height / 2.0f;
float bottom = camera_y + view_height / 2.0f;
int chunk_left = (int)floor(left / CHUNK_SIZE);
int chunk_right = (int)floor(right / CHUNK_SIZE);
int chunk_top = (int)floor(top / CHUNK_SIZE);
int chunk_bottom = (int)floor(bottom / CHUNK_SIZE);
for(int cy = chunk_top; cy <= chunk_bottom; ++cy)
{
for(int cx = chunk_left; cx <= chunk_right; ++cx)
{
generate_chunk_stars(cx, cy);
}
}
}