<p>I've gone over before in my post about the Google memo, on how our current way of encouraging women to take STEM courses is failing. Here, rather than focusing on the Google memo itself, I'dliketosuggesthowthisissuecanbefixed.</p>
<p>Firstly,it's very obvious by the statistics <a href="https://www.npr.org/sections/money/2014/10/21/357629765/when-women-stopped-coding" target="_blank" >that computer science specifically is what'shavingproblemsattractingwomen</a>,despitealltheeffortsthathavebeenmadeinthelastdecadetoencouragemorewomentoenterthefieldofcomputerscience,itseemstoeitherhaveanegativeeffectornoeffectatall(sincestatisticallyspeaking,basedonthosenumbers,youcouldnotsayit's been working). So what has been our strategy so far in this field? Well, most of it has taken the form of your typical market strategies (i.e. <a href="https://www.womenintechnology.org/scholarships" target="_blank" >subsidizing tuition costs for women taking certain fields</a>, <a href="https://smallbusiness.chron.com/tax-incentives-using-minorityowned-business-30659.html" target="_blank" >giving tax breaks to companies to hire more women</a>, etc.). Fact of the matter is, women still don'tliketech,anditseemsthatlessandlessofthemdosincearoundthemid-80s.</p>
<p>Now,simplybecauseyouplaywithsomething(inthiscase,aboyplayswithacomputer)doesn't mean you gain an interest in how it works underneath and start to tinker with it. However, it does increase your chances of obtaining these interests. This may be anecdotal, but I can say that many of the people I know in my degree joined because they play video-games in their free time and they wanted to be a part of that, and I don'tdoubtthatsuchisthecaseofmostpeopleintech(ifnotvideo-games,somethingelse).It'swhatgotmeintocomputers(aswellasthe90smovie<i>Hackers</i>,whichInowlookbackoninshameduetohowunrealisticitis).</p>
<p>Knowingthis,itseemsquiteevidenttomethatweshouldnotbetryingtoattractmorewomenintothefieldwhenit's already too late for them and they'vealreadydevelopedapersonality,likes&dislikes,butearlierintheirdevelopmentwhenthey're children. Therefore, the first and most important responsibility falls down to the parents (as in most cases). Parents should introduce their girls to computers and even computer games. The parents (especially the mother, who serves as the female role model) should also take a little interest in tech (or simply the sciences) to encourage this behavior. When the girl is old enough, teach her to use a program like <a href="https://scratch.mit.edu/" target="_blank" >Scratch</a>, a software from MIT that helps children learn the basics of logic and programming while making fun games. Maybe when they'reateenagerdosomefamilyprojectswitha<ahref="https://www.raspberrypi.org/"target="_blank">RaspberryPi</a>ora<ahref="https://www.pine64.org/"target="_blank">Pine64</a>.</p>
<p>Now,takingallthisintoconsideration,it's important to remember that our goal is to bring more women into tech, not discourage men from it. It'sfinetocreateactivitygroupsrelatedtotechthatarewomenspecific,sincewomenmayrequireadifferentmotivationsthanmentojointhefield.However,supposingthereisaninstancewheremenaretheminority(saythere's a school where only a few boys are interested in tech versus tens of girls) it is important that the women also be inclusive of the men. We'renotrivals,we'recomrades,andcomradeshelpeachother.</p>