Use real fullscreen.
This commit is contained in:
parent
d420f1aa35
commit
039ae5f134
@ -73,11 +73,7 @@ int main(int argc, char *argv[]) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(args.fullscreen)
|
if(args.fullscreen)
|
||||||
{
|
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
|
||||||
SDL_SetWindowBordered(window, SDL_FALSE);
|
|
||||||
SDL_SetWindowFullscreen(window,
|
|
||||||
SDL_WINDOW_FULLSCREEN_DESKTOP);
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||||
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
|
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
|
||||||
|
Loading…
Reference in New Issue
Block a user