trippy-cube/src/camera.hpp
Nicolás Ortega Froysa 6e80cc759f
Added sources.
2018-10-25 16:19:07 +02:00

49 lines
1.4 KiB
C++

/*
* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net> All rights reserved.
* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include <GL/gl.h>
#include <tuple>
#include <glm/gtc/matrix_transform.hpp>
#include "input.hpp"
class camera {
public:
camera();
void update(const input *in_sys);
inline glm::vec3 get_pos() {
return glm::vec3(std::get<0>(pos),
std::get<1>(pos),
std::get<2>(pos));
}
private:
std::tuple<GLfloat, GLfloat, GLfloat> pos;
float yaw;
float angle;
float dist; // distance from origin
};