49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net> All rights reserved.
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include <GL/gl.h>
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#include <tuple>
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#include <glm/gtc/matrix_transform.hpp>
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#include "input.hpp"
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class camera {
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public:
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camera();
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void update(const input *in_sys);
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inline glm::vec3 get_pos() {
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return glm::vec3(std::get<0>(pos),
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std::get<1>(pos),
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std::get<2>(pos));
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}
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private:
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std::tuple<GLfloat, GLfloat, GLfloat> pos;
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float yaw;
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float angle;
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float dist; // distance from origin
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};
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