30c0bdb23b
Just realized that there are only 8 vertices, and therefore 24 variables being updated every frame, which means that using OpenMP would (if anything) slow it down.
80 lines
2.4 KiB
CMake
80 lines
2.4 KiB
CMake
# Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net> All rights reserved.
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# Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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#
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# This software is provided 'as-is', without any express or implied
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# warranty. In no event will the authors be held liable for any damages
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# arising from the use of this software.
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#
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# Permission is granted to anyone to use this software for any purpose,
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# including commercial applications, and to alter it and redistribute it
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# freely, subject to the following restrictions:
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#
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# 1. The origin of this software must not be misrepresented; you must not
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# claim that you wrote the original software. If you use this software
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# in a product, an acknowledgment in the product documentation would be
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# appreciated but is not required.
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#
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# 2. Altered source versions must be plainly marked as such, and must not be
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# misrepresented as being the original software.
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#
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# 3. This notice may not be removed or altered from any source
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# distribution.
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cmake_minimum_required(VERSION 2.8)
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project(TrippyCube C CXX)
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# Binary filename
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set(TARGET_NAME "trippy-cube")
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set(TARGET_VERSION "v2.1")
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# Use DEBUG by default
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "release")
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endif()
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string(TOLOWER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
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message(STATUS "Build Type: ${CMAKE_BUILD_TYPE}")
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# prefer newer versions of OpenGL
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set(OpenGL_GL_PREFERENCE "GLVND")
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find_package(OpenGL REQUIRED)
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find_package(GLUT REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(PkgConfig REQUIRED)
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pkg_search_module(SDL2 REQUIRED sdl2)
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include_directories(
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${SDL2_INCLUDE_DIRS})
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set(SRCS
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"src/camera.cpp"
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"src/cube.cpp"
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"src/input.cpp"
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"src/main.cpp"
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"src/shaders.cpp"
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"src/simulation.cpp")
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# Define C++ compiler flags
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set(CMAKE_CXX_FLAGS "-std=c++11 -Wall -Wextra -Wpedantic -Wfatal-errors -Werror -pedantic-errors -fno-elide-constructors")
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set(CMAKE_CXX_FLAGS_DEBUG "-g -O0")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3")
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-g -O3")
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set(CMAKE_CXX_FLAGS_MINSIZEREL "-Os")
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if(CMAKE_BUILD_TYPE STREQUAL "debug" OR CMAKE_BUILD_TYPE STREQUAL "relwithdebinfo")
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add_definitions("-DDEBUG")
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else()
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add_definitions("-DNDEBUG")
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endif()
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add_definitions("-DVERSION=\"${TARGET_VERSION}\"")
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add_executable(${TARGET_NAME}
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${SRCS})
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target_link_libraries(${TARGET_NAME}
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OpenGL::OpenGL
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OpenGL::GLU
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${GLUT_LIBRARIES}
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${GLEW_LIBRARIES}
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${SDL2_LIBRARIES})
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