14 lines
215 B
GLSL
14 lines
215 B
GLSL
#version 330 core
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layout(location = 0) in vec3 vert_pos;
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layout(location = 1) in vec3 vert_col;
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uniform mat4 MVP;
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out vec3 frag_col;
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void main() {
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gl_Position = MVP * vec4(vert_pos, 1);
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frag_col = vert_col;
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}
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