Adding 3D model assets.
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assets/models/board.dae
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assets/models/board.dae
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.79.0 commit date:2018-05-26, commit time:21:51, hash:32432d91bbe</authoring_tool>
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</contributor>
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<created>2018-12-17T13:01:14</created>
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<modified>2018-12-17T13:01:14</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_cameras>
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<camera id="Camera-camera" name="Camera">
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<optics>
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<technique_common>
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||||
<perspective>
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<xfov sid="xfov">49.13434</xfov>
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<aspect_ratio>1.777778</aspect_ratio>
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<znear sid="znear">0.1</znear>
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<zfar sid="zfar">100</zfar>
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</perspective>
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</technique_common>
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</optics>
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||||
<extra>
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||||
<technique profile="blender">
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<shiftx sid="shiftx" type="float">0</shiftx>
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<shifty sid="shifty" type="float">0</shifty>
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<YF_dofdist sid="YF_dofdist" type="float">0</YF_dofdist>
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</technique>
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</extra>
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</camera>
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||||
</library_cameras>
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<library_lights>
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||||
<light id="Lamp-light" name="Lamp">
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<technique_common>
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<point>
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<color sid="color">1 1 1</color>
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<constant_attenuation>1</constant_attenuation>
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<linear_attenuation>0</linear_attenuation>
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<quadratic_attenuation>0.00111109</quadratic_attenuation>
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</point>
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</technique_common>
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<extra>
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<technique profile="blender">
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<type sid="type" type="int">0</type>
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<flag sid="flag" type="int">0</flag>
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<mode sid="mode" type="int">8192</mode>
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<gamma sid="blender_gamma" type="float">1</gamma>
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<red sid="red" type="float">1</red>
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<green sid="green" type="float">1</green>
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<blue sid="blue" type="float">1</blue>
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<shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
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<shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
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<shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
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<energy sid="blender_energy" type="float">1</energy>
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<dist sid="blender_dist" type="float">29.99998</dist>
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<spotsize sid="spotsize" type="float">75</spotsize>
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<spotblend sid="spotblend" type="float">0.15</spotblend>
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<halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
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<att1 sid="att1" type="float">0</att1>
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<att2 sid="att2" type="float">1</att2>
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<falloff_type sid="falloff_type" type="int">2</falloff_type>
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<clipsta sid="clipsta" type="float">1.000799</clipsta>
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<clipend sid="clipend" type="float">30.002</clipend>
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<bias sid="bias" type="float">1</bias>
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<soft sid="soft" type="float">3</soft>
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<compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
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<bufsize sid="bufsize" type="int">2880</bufsize>
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<samp sid="samp" type="int">3</samp>
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<buffers sid="buffers" type="int">1</buffers>
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<filtertype sid="filtertype" type="int">0</filtertype>
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<bufflag sid="bufflag" type="int">0</bufflag>
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<buftype sid="buftype" type="int">2</buftype>
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<ray_samp sid="ray_samp" type="int">1</ray_samp>
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<ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
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<ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
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<ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
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<area_shape sid="area_shape" type="int">1</area_shape>
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<area_size sid="area_size" type="float">0.1</area_size>
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<area_sizey sid="area_sizey" type="float">0.1</area_sizey>
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<area_sizez sid="area_sizez" type="float">1</area_sizez>
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<adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
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<ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
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<shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
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<sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
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<skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
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<horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
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<spread sid="spread" type="float">1</spread>
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<sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
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<sun_size sid="sun_size" type="float">1</sun_size>
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<backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
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<sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
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<atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
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<atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
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<atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
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<skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
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<sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
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<sky_colorspace sid="sky_colorspace" type="int">0</sky_colorspace>
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</technique>
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</extra>
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</light>
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</library_lights>
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<library_images/>
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<library_effects>
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<effect id="Material-effect">
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<profile_COMMON>
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<technique sid="common">
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<phong>
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<emission>
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<color sid="emission">0 0 0 1</color>
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</emission>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.64 0.64 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_materials>
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<material id="Material-material" name="Material">
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<instance_effect url="#Material-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Cube-mesh" name="Cube">
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<mesh>
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<source id="Cube-mesh-positions">
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<technique_common>
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<accessor source="#Cube-mesh-positions-array" count="108" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Cube-mesh-normals">
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<technique_common>
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</accessor>
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</technique_common>
|
||||
</source>
|
||||
<vertices id="Cube-mesh-vertices">
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||||
<input semantic="POSITION" source="#Cube-mesh-positions"/>
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||||
</vertices>
|
||||
<triangles material="Material-material" count="212">
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||||
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
|
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<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
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|
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</triangles>
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||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_controllers/>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Camera" name="Camera" type="NODE">
|
||||
<matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.481132 0.7276763 0.3054208 -0.6141704 -6.50764 0 0.8953956 0.4452714 5.343665 0 0 0 1</matrix>
|
||||
<instance_camera url="#Camera-camera"/>
|
||||
</node>
|
||||
<node id="Lamp" name="Lamp" type="NODE">
|
||||
<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
|
||||
<instance_light url="#Lamp-light"/>
|
||||
</node>
|
||||
<node id="Cube" name="Cube" type="NODE">
|
||||
<matrix sid="transform">4 0 0 0 0 4 0 0 0 0 0.2 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Cube-mesh" name="Cube">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Material-material" target="#Material-material"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
198
assets/models/cube.dae
Normal file
198
assets/models/cube.dae
Normal file
@ -0,0 +1,198 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author>Blender User</author>
|
||||
<authoring_tool>Blender 2.79.0 commit date:2018-05-26, commit time:21:51, hash:32432d91bbe</authoring_tool>
|
||||
</contributor>
|
||||
<created>2018-12-17T13:01:50</created>
|
||||
<modified>2018-12-17T13:01:50</modified>
|
||||
<unit name="meter" meter="1"/>
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_cameras>
|
||||
<camera id="Camera-camera" name="Camera">
|
||||
<optics>
|
||||
<technique_common>
|
||||
<perspective>
|
||||
<xfov sid="xfov">49.13434</xfov>
|
||||
<aspect_ratio>1.777778</aspect_ratio>
|
||||
<znear sid="znear">0.1</znear>
|
||||
<zfar sid="zfar">100</zfar>
|
||||
</perspective>
|
||||
</technique_common>
|
||||
</optics>
|
||||
<extra>
|
||||
<technique profile="blender">
|
||||
<shiftx sid="shiftx" type="float">0</shiftx>
|
||||
<shifty sid="shifty" type="float">0</shifty>
|
||||
<YF_dofdist sid="YF_dofdist" type="float">0</YF_dofdist>
|
||||
</technique>
|
||||
</extra>
|
||||
</camera>
|
||||
</library_cameras>
|
||||
<library_lights>
|
||||
<light id="Lamp-light" name="Lamp">
|
||||
<technique_common>
|
||||
<point>
|
||||
<color sid="color">1 1 1</color>
|
||||
<constant_attenuation>1</constant_attenuation>
|
||||
<linear_attenuation>0</linear_attenuation>
|
||||
<quadratic_attenuation>0.00111109</quadratic_attenuation>
|
||||
</point>
|
||||
</technique_common>
|
||||
<extra>
|
||||
<technique profile="blender">
|
||||
<type sid="type" type="int">0</type>
|
||||
<flag sid="flag" type="int">0</flag>
|
||||
<mode sid="mode" type="int">8192</mode>
|
||||
<gamma sid="blender_gamma" type="float">1</gamma>
|
||||
<red sid="red" type="float">1</red>
|
||||
<green sid="green" type="float">1</green>
|
||||
<blue sid="blue" type="float">1</blue>
|
||||
<shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
|
||||
<shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
|
||||
<shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
|
||||
<energy sid="blender_energy" type="float">1</energy>
|
||||
<dist sid="blender_dist" type="float">29.99998</dist>
|
||||
<spotsize sid="spotsize" type="float">75</spotsize>
|
||||
<spotblend sid="spotblend" type="float">0.15</spotblend>
|
||||
<halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
|
||||
<att1 sid="att1" type="float">0</att1>
|
||||
<att2 sid="att2" type="float">1</att2>
|
||||
<falloff_type sid="falloff_type" type="int">2</falloff_type>
|
||||
<clipsta sid="clipsta" type="float">1.000799</clipsta>
|
||||
<clipend sid="clipend" type="float">30.002</clipend>
|
||||
<bias sid="bias" type="float">1</bias>
|
||||
<soft sid="soft" type="float">3</soft>
|
||||
<compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
|
||||
<bufsize sid="bufsize" type="int">2880</bufsize>
|
||||
<samp sid="samp" type="int">3</samp>
|
||||
<buffers sid="buffers" type="int">1</buffers>
|
||||
<filtertype sid="filtertype" type="int">0</filtertype>
|
||||
<bufflag sid="bufflag" type="int">0</bufflag>
|
||||
<buftype sid="buftype" type="int">2</buftype>
|
||||
<ray_samp sid="ray_samp" type="int">1</ray_samp>
|
||||
<ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
|
||||
<ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
|
||||
<ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
|
||||
<area_shape sid="area_shape" type="int">1</area_shape>
|
||||
<area_size sid="area_size" type="float">0.1</area_size>
|
||||
<area_sizey sid="area_sizey" type="float">0.1</area_sizey>
|
||||
<area_sizez sid="area_sizez" type="float">1</area_sizez>
|
||||
<adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
|
||||
<ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
|
||||
<shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
|
||||
<sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
|
||||
<skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
|
||||
<horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
|
||||
<spread sid="spread" type="float">1</spread>
|
||||
<sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
|
||||
<sun_size sid="sun_size" type="float">1</sun_size>
|
||||
<backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
|
||||
<sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
|
||||
<atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
|
||||
<atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
|
||||
<atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
|
||||
<skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
|
||||
<sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
|
||||
<sky_colorspace sid="sky_colorspace" type="int">0</sky_colorspace>
|
||||
</technique>
|
||||
</extra>
|
||||
</light>
|
||||
</library_lights>
|
||||
<library_images/>
|
||||
<library_effects>
|
||||
<effect id="Material-effect">
|
||||
<profile_COMMON>
|
||||
<technique sid="common">
|
||||
<phong>
|
||||
<emission>
|
||||
<color sid="emission">0 0 0 1</color>
|
||||
</emission>
|
||||
<ambient>
|
||||
<color sid="ambient">0 0 0 1</color>
|
||||
</ambient>
|
||||
<diffuse>
|
||||
<color sid="diffuse">0.64 0.64 0.64 1</color>
|
||||
</diffuse>
|
||||
<specular>
|
||||
<color sid="specular">0.5 0.5 0.5 1</color>
|
||||
</specular>
|
||||
<shininess>
|
||||
<float sid="shininess">50</float>
|
||||
</shininess>
|
||||
<index_of_refraction>
|
||||
<float sid="index_of_refraction">1</float>
|
||||
</index_of_refraction>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_materials>
|
||||
<material id="Material-material" name="Material">
|
||||
<instance_effect url="#Material-effect"/>
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_geometries>
|
||||
<geometry id="Cube-mesh" name="Cube">
|
||||
<mesh>
|
||||
<source id="Cube-mesh-positions">
|
||||
<float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube-mesh-positions-array" count="8" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Cube-mesh-normals">
|
||||
<float_array id="Cube-mesh-normals-array" count="36">0 0 -1 0 0 1 1 0 -2.38419e-7 0 -1 -4.76837e-7 -1 2.38419e-7 -1.49012e-7 2.68221e-7 1 2.38419e-7 0 0 -1 0 0 1 1 -5.96046e-7 3.27825e-7 -4.76837e-7 -1 0 -1 2.38419e-7 -1.19209e-7 2.08616e-7 1 0</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Cube-mesh-normals-array" count="12" stride="3">
|
||||
<param name="X" type="float"/>
|
||||
<param name="Y" type="float"/>
|
||||
<param name="Z" type="float"/>
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Cube-mesh-vertices">
|
||||
<input semantic="POSITION" source="#Cube-mesh-positions"/>
|
||||
</vertices>
|
||||
<triangles material="Material-material" count="12">
|
||||
<input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
|
||||
<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
|
||||
<p>0 0 2 0 3 0 7 1 5 1 4 1 4 2 1 2 0 2 5 3 2 3 1 3 2 4 7 4 3 4 0 5 7 5 4 5 0 6 1 6 2 6 7 7 6 7 5 7 4 8 5 8 1 8 5 9 6 9 2 9 2 10 6 10 7 10 0 11 3 11 7 11</p>
|
||||
</triangles>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_controllers/>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="Scene" name="Scene">
|
||||
<node id="Camera" name="Camera" type="NODE">
|
||||
<matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.481132 0.7276763 0.3054208 -0.6141704 -6.50764 0 0.8953956 0.4452714 5.343665 0 0 0 1</matrix>
|
||||
<instance_camera url="#Camera-camera"/>
|
||||
</node>
|
||||
<node id="Lamp" name="Lamp" type="NODE">
|
||||
<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
|
||||
<instance_light url="#Lamp-light"/>
|
||||
</node>
|
||||
<node id="Cube" name="Cube" type="NODE">
|
||||
<matrix sid="transform">0.5 0 0 0 0 0.5 0 0 0 0 0.5 0 0 0 0 1</matrix>
|
||||
<instance_geometry url="#Cube-mesh" name="Cube">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="Material-material" target="#Material-material"/>
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#Scene"/>
|
||||
</scene>
|
||||
</COLLADA>
|
159
assets/models/sphere.dae
Normal file
159
assets/models/sphere.dae
Normal file
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user