Prepared better shaders.

This commit is contained in:
Nicolás A. Ortega Froysa
2018-12-17 15:38:39 +01:00
parent d225234640
commit 5405063f28
5 changed files with 43 additions and 16 deletions

View File

@ -1,7 +1,15 @@
#version 330 core
uniform vec3 light_dir;
in vec3 frag_col;
in vec3 frag_pos;
in vec3 normal;
out vec3 col;
void main() {
col = frag_col;
vec3 norm = normalize(normal);
vec3 lightDir = normalize(-light_dir);
float diff = max(dot(norm, lightDir), 0.0);
vec3 diffuse = diff * frag_col;
col = diffuse;
}

View File

@ -1,9 +1,20 @@
#version 330 core
layout(location = 0) in vec3 vert_pos;
layout(location = 1) in vec3 vert_norm;
uniform vec3 col;
uniform mat4 mvp;
uniform vec3 light_col;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
out vec3 frag_pos;
out vec3 frag_col;
out vec3 normal;
void main() {
gl_Position = mvp * vec4(vert_pos, 1);
frag_col = col;
gl_Position = model * view * proj * vec4(vert_pos, 1);
frag_pos = vec3(model * vec4(vert_pos, 1.0));
frag_col = col * light_col;
normal = mat3(transpose(inverse(model))) * vert_norm;
}