Fixed the shader
Stupid matrices.
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@ -88,7 +88,7 @@ System::~System() {
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void System::run() {
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unsigned int lastTime = SDL_GetTicks();
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cam.setPosition(glm::vec3(4,4,4));
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cam.setPosition(glm::vec3(8,8,8));
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while(running)
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{
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syncInputs();
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