55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Logger.hpp"
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#include "Shader.hpp"
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#include "AssetManager.hpp"
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#include <SDL2/SDL.h>
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#include <memory>
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#include <map>
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include "Camera.hpp"
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#include "GameLogic.hpp"
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class System {
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public:
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System();
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~System();
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void run();
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static std::unique_ptr<Logger> logger;
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private:
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void syncInputs();
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int board[3][3];
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bool xturn;
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int tempx;
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int tempy;
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AssetManager asset_mngr;
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SDL_Window *window;
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SDL_GLContext glcontext;
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std::map<std::string, Shader> shaders;
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Camera cam;
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bool running;
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GameLogic board_ctrl;
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int CheckWin();
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void handleKey(SDL_Keysym key);
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};
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