ttt3d/src/System.hpp
2018-12-17 18:43:06 +01:00

55 lines
1.4 KiB
C++

/*
* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Logger.hpp"
#include "Shader.hpp"
#include "AssetManager.hpp"
#include <SDL2/SDL.h>
#include <memory>
#include <map>
#include <GL/glew.h>
#include <GL/gl.h>
#include "Camera.hpp"
#include "GameLogic.hpp"
class System {
public:
System();
~System();
void run();
static std::unique_ptr<Logger> logger;
private:
void syncInputs();
int board[3][3];
bool xturn;
int tempx;
int tempy;
AssetManager asset_mngr;
SDL_Window *window;
SDL_GLContext glcontext;
std::map<std::string, Shader> shaders;
Camera cam;
bool running;
GameLogic board_ctrl;
int CheckWin();
void handleKey(SDL_Keysym key);
};