ttt3d/src/Model.cpp
2018-12-17 11:27:54 +01:00

61 lines
1.9 KiB
C++

/*
* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Model.hpp"
#include <GL/glew.h>
#include <GL/gl.h>
Model::Model(const std::vector<struct Vertex> &vertices,
const std::vector<unsigned int> &indices) :
vertices(vertices), indices(indices)
{
glGenVertexArrays(1, &vao);
glGenBuffers(1, &vbo);
glGenBuffers(1, &ebo);
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER,
vertices.size() * sizeof(struct Vertex),
&vertices[0], GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
indices.size() * sizeof(unsigned int),
&indices[0], GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
sizeof(struct Vertex), nullptr);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
sizeof(struct Vertex),
(void*)offsetof(struct Vertex, normal));
glBindVertexArray(0);
}
void Model::draw(const Shader &shader) {
glUniform3f(
glGetUniformLocation(shader.getId(), "col"),
color.r, color.g, color.b);
glBindVertexArray(vao);
glDrawElements(GL_TRIANGLES, indices.size(),
GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
}