castletour/include/irrlicht/IParticleMeshEmitter.h

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2014-10-19 21:51:28 +00:00
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_PARTICLE_MESH_EMITTER_H_INCLUDED__
#define __I_PARTICLE_MESH_EMITTER_H_INCLUDED__
#include "IParticleEmitter.h"
#include "IMesh.h"
namespace irr
{
namespace scene
{
//! A particle emitter which emits from vertices of a mesh
class IParticleMeshEmitter : public IParticleEmitter
{
public:
//! Set Mesh to emit particles from
virtual void setMesh( IMesh* mesh ) = 0;
//! Set whether to use vertex normal for direction, or direction specified
virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0;
//! Set the amount that the normal is divided by for getting a particles direction
virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
//! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices
virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
//! Get Mesh we're emitting particles from
virtual const IMesh* getMesh() const = 0;
//! Get whether to use vertex normal for direction, or direction specified
virtual bool isUsingNormalDirection() const = 0;
//! Get the amount that the normal is divided by for getting a particles direction
virtual f32 getNormalDirectionModifier() const = 0;
//! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices
virtual bool getEveryMeshVertex() const = 0;
//! Get emitter type
virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_MESH; }
};
} // end namespace scene
} // end namespace irr
#endif