castletour/include/irrlicht/IGUIImageList.h

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2014-10-19 21:51:28 +00:00
// This file is part of the "Irrlicht Engine".
// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
#ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__
#define __I_GUI_IMAGE_LIST_H_INCLUDED__
#include "IGUIElement.h"
#include "rect.h"
#include "irrTypes.h"
namespace irr
{
namespace gui
{
//! Font interface.
class IGUIImageList : public virtual IReferenceCounted
{
public:
//! Destructor
virtual ~IGUIImageList() {};
//! Draws an image and clips it to the specified rectangle if wanted
//! \param index: Index of the image
//! \param destPos: Position of the image to draw
//! \param clip: Optional pointer to a rectalgle against which the text will be clipped.
//! If the pointer is null, no clipping will be done.
virtual void draw(s32 index, const core::position2d<s32>& destPos,
const core::rect<s32>* clip = 0) = 0;
//! Returns the count of Images in the list.
//! \return Returns the count of Images in the list.
virtual s32 getImageCount() const = 0;
//! Returns the size of the images in the list.
//! \return Returns the size of the images in the list.
virtual core::dimension2d<s32> getImageSize() const = 0;
};
} // end namespace gui
} // end namespace irr
#endif