castletour/include/irrlicht/ETerrainElements.h

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2014-10-19 21:51:28 +00:00
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_TERRAIN_ELEMENTS_H__
#define __E_TERRAIN_ELEMENTS_H__
namespace irr
{
namespace scene
{
//! enumeration for patch sizes specifying the size of patches in the TerrainSceneNode
enum E_TERRAIN_PATCH_SIZE
{
//! patch size of 9, at most, use 4 levels of detail with this patch size.
ETPS_9 = 9,
//! patch size of 17, at most, use 5 levels of detail with this patch size.
ETPS_17 = 17,
//! patch size of 33, at most, use 6 levels of detail with this patch size.
ETPS_33 = 33,
//! patch size of 65, at most, use 7 levels of detail with this patch size.
ETPS_65 = 65,
//! patch size of 129, at most, use 8 levels of detail with this patch size.
ETPS_129 = 129
};
} // end namespace scene
} // end namespace irr
#endif