Different building process.

This commit is contained in:
Nicolás A. Ortega
2016-04-25 12:07:09 +02:00
parent 75e46bc0ab
commit 002071cef4
8 changed files with 12 additions and 10 deletions

View File

@@ -1,4 +1,4 @@
#include "eventReceiver.h"
#include "EventReceiver.hpp"
// Initialize
EventReceiver::EventReceiver() {

View File

@@ -1,7 +1,7 @@
#include <iostream>
#include <irrlicht/irrlicht.h>
#include <irrlicht/driverChoice.h>
#include "eventReceiver.h"
#include "EventReceiver.hpp"
using namespace irr;
@@ -14,7 +14,7 @@ int main() {
EventReceiver eventReceiver;
// Create the device we'll be using
IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32>(1280, 720), 32, false, false, false, &eventReceiver);
IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32>(800, 600), 32, false, false, false, &eventReceiver);
if(device == 0) return 1;
// Create other variables we'll need
@@ -26,7 +26,7 @@ int main() {
guienv->addStaticText(L"Use WASD to move\nUse SPACE to jump\nUse R to reset\nUse ESC or Q to exit", core::rect<s32>(30, 30, 120, 72), false, false, 0, -1, true);
// Load map
device->getFileSystem()->addFileArchive("../assets/map-20kdm2.pk3");
device->getFileSystem()->addFileArchive("assets/map-20kdm2.pk3");
scene::IAnimatedMesh *mapmesh = smgr->getMesh("20kdm2.bsp");
scene::IMeshSceneNode *mapnode = 0;