Updating a few things.

This commit is contained in:
Deathsbreed
2016-03-30 16:36:13 +02:00
parent 263b26c300
commit 75e46bc0ab
4 changed files with 8 additions and 26 deletions

View File

@@ -26,7 +26,7 @@ int main() {
guienv->addStaticText(L"Use WASD to move\nUse SPACE to jump\nUse R to reset\nUse ESC or Q to exit", core::rect<s32>(30, 30, 120, 72), false, false, 0, -1, true);
// Load map
device->getFileSystem()->addFileArchive("../res/map-20kdm2.pk3");
device->getFileSystem()->addFileArchive("../assets/map-20kdm2.pk3");
scene::IAnimatedMesh *mapmesh = smgr->getMesh("20kdm2.bsp");
scene::IMeshSceneNode *mapnode = 0;
@@ -76,7 +76,7 @@ int main() {
while(device->run()) {
// Begin the scene
driver->beginScene(true, true, video::SColor(0, 255, 101, 255));
driver->beginScene(true, true, video::SColor(50, 50, 255, 255));
// Draw
smgr->drawAll();
guienv->drawAll();
@@ -88,7 +88,7 @@ int main() {
}
if(eventReceiver.IsKeyDown(KEY_KEY_R)) {
cam->setPosition(core::vector3df(50, 50, -60));
cam->setTarget(core::vector3df(-70, 30, -60));
cam->setTarget(core::vector3df(-70, 30, -60));
}
// Print FPS