Updating a few things.
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@@ -26,7 +26,7 @@ int main() {
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guienv->addStaticText(L"Use WASD to move\nUse SPACE to jump\nUse R to reset\nUse ESC or Q to exit", core::rect<s32>(30, 30, 120, 72), false, false, 0, -1, true);
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// Load map
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device->getFileSystem()->addFileArchive("../res/map-20kdm2.pk3");
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device->getFileSystem()->addFileArchive("../assets/map-20kdm2.pk3");
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scene::IAnimatedMesh *mapmesh = smgr->getMesh("20kdm2.bsp");
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scene::IMeshSceneNode *mapnode = 0;
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@@ -76,7 +76,7 @@ int main() {
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while(device->run()) {
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// Begin the scene
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driver->beginScene(true, true, video::SColor(0, 255, 101, 255));
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driver->beginScene(true, true, video::SColor(50, 50, 255, 255));
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// Draw
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smgr->drawAll();
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guienv->drawAll();
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@@ -88,7 +88,7 @@ int main() {
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}
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if(eventReceiver.IsKeyDown(KEY_KEY_R)) {
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cam->setPosition(core::vector3df(50, 50, -60));
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cam->setTarget(core::vector3df(-70, 30, -60));
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cam->setTarget(core::vector3df(-70, 30, -60));
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}
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// Print FPS
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