2014-10-19 17:06:41 -05:00

93 lines
2.7 KiB
C++

#include <iostream>
#include <irrlicht.h>
#include "driverChoice.h"
#include "eventReceiver.h"
using namespace irr;
enum {
ID_IsNotPickable = 0,
IDFlag_IsPickable = 1 << 0,
IDFlag_IsHighlightable = 1 << 1
};
int main() {
// Choose driver
video::E_DRIVER_TYPE driverType = driverChoiceConsole();
if(driverType == video::EDT_COUNT) return 1;
EventReceiver eventReceiver;
IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32>(1280, 720), 32, true, false, false, &eventReceiver);
if(device == 0) return 1;
video::IVideoDriver *driver = device->getVideoDriver();
scene::ISceneManager *smgr = device->getSceneManager();
gui::IGUIEnvironment *guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Use WASD to move\nUse SPACE to jump\nUse Left Shift to crouch\nUse ESC to exit", core::rect<s32>(30, 30, 120, 75), false, false, 0, -1, true);
device->getFileSystem()->addFileArchive("../res/map-20kdm2.pk3");
scene::IAnimatedMesh *mapmesh = smgr->getMesh("20kdm2.bsp");
scene::IMeshSceneNode *mapnode = 0;
if(mapmesh) {
mapnode = smgr->addOctreeSceneNode(mapmesh->getMesh(0), 0, IDFlag_IsPickable);
}
scene::ITriangleSelector *tselector = 0;
if(mapnode) {
mapnode->setPosition(core::vector3df(-1350, -130, -1400));
tselector = smgr->createOctreeTriangleSelector(mapnode->getMesh(), mapnode, 128);
mapnode->setTriangleSelector(tselector);
}
// Setup new keys
SKeyMap keyMap[6];
keyMap[0].Action = EKA_MOVE_FORWARD;
keyMap[0].KeyCode = KEY_KEY_W;
keyMap[1].Action = EKA_MOVE_BACKWARD;
keyMap[1].KeyCode = KEY_KEY_S;
keyMap[2].Action = EKA_STRAFE_LEFT;
keyMap[2].KeyCode = KEY_KEY_A;
keyMap[3].Action = EKA_STRAFE_RIGHT;
keyMap[3].KeyCode = KEY_KEY_D;
keyMap[4].Action = EKA_JUMP_UP;
keyMap[4].KeyCode = KEY_SPACE;
keyMap[5].Action = EKA_CROUCH;
keyMap[5].KeyCode = KEY_LSHIFT;
scene::ICameraSceneNode *cam = smgr->addCameraSceneNodeFPS(0, 100.0f, .3f, ID_IsNotPickable, keyMap, 6, true, 3.0f);
cam->setPosition(core::vector3df(50, 50, -60));
cam->setTarget(core::vector3df(-70, 30, -60));
if(tselector) {
scene::ISceneNodeAnimator *sanim = smgr->createCollisionResponseAnimator(tselector, cam, core::vector3df(30, 50, 30), core::vector3df(0, -10, 0), core::vector3df(0, 30, 0));
tselector->drop();
cam->addAnimator(sanim);
sanim->drop();
}
device->getCursorControl()->setVisible(false);
int lastFPS = -1;
while(device->run()) {
driver->beginScene(true, true, video::SColor(0, 255, 101, 255));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
if(eventReceiver.IsKeyDown(KEY_ESCAPE)) {
device->closeDevice();
}
int fps = driver->getFPS();
if(lastFPS != fps) {
std::cout << "FPS: " << fps << std::endl;
lastFPS = fps;
}
}
device->drop();
return 0;
}