39 lines
1007 B
C++
39 lines
1007 B
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
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#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class IMesh;
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//! Scene node for rendering a shadow volume into a stencil buffer.
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class IShadowVolumeSceneNode : public ISceneNode
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{
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public:
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//! constructor
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IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
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: ISceneNode(parent, mgr, id) {}
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//! Sets the mesh from which the shadow volume should be generated.
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/** To optimize shadow rendering, use a simpler mesh for shadows.
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*/
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virtual void setShadowMesh(const IMesh* mesh) = 0;
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//! Updates the shadow volumes for current light positions.
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virtual void updateShadowVolumes() = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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