===============
*** Colonel ***
===============
Colonel (pronounced as it is spelt) is a kernel project I'm working on in my
free time. As a personal project, you really shouldn't run it anywhere but in
an emulator. Currently the project supports the following architectures:
- x86
- i686
# Compiling
-----------
In order to compile this project you will require the following:
- GCC Cross-Compiler (https://gcc.gnu.org/)
- GNU Binutils (https://www.gnu.org/software/binutils/)
- CMake (https://cmake.org/)
You may want to compile GCC and Binutils from source for your target
architecture. You can find the available toolchains for building in the
`toolchains/' directory. To compile you can run the following commands:
cd build/
cmake -DCMAKE_TOOLCHAIN_FILE=../toolchains/<toolchain_file> ..
make
This should create a release build of the project. If you would like debug
flags then add the `-DCMAKE_BUILD_TYPE=debug' option to the `cmake' command. If
you would like to build an ISO file then run the `build-iso' make target.
# Testing
---------
The safest environment to test this in would be an emulator. The one I use is
QEMU (https://www.qemu.org/). You can run the ISO image directly under QEMU,
and the kernel itself (i.e. `colonel.bin') can be run by using the `-kernel'
option. If you'd like to debug the kernel using QEMU and GDB you can do so by
running `qemu -S -s -kernel colonel.bin', which will open a server on localhost
allowing you to connect with GDB for debugging. At this point you can connect
to the server and load the symbols by running the following in the GDB prompt:
(gdb) target remote localhost:1234
(gdb) symbol-file colonel.bin
From this point on you can use GDB to debug the kernel.
# License
---------
This project is licensed under the terms and conditions of the GNU General
Public License version 3 or greater (look at `LICENSE' file for more
information).