Create a ship object.
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/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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struct ship {
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float x, y; ///< The x and y coordinates of the ship.
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float velX, velY; ///< The x and y velocities of the ship.
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/**
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* The direction that the ship is facing in radians, where
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* 0 is right facing.
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*/
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float direction;
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};
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/**
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* @brief Initialize the ship at a position.
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*
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* @param ship A pointer to the ship object.
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* @param x Initial x position of the ship.
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* @param y Initial y position of the ship.
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*/
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void ship_init(struct ship *ship, int x, int y);
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/**
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* @brief Updates the ship's variables according to keyboard
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* input.
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*
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* @param ship A pointer to the ship object.
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*/
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void ship_update(struct ship *ship);
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