Use floats for position in ship_init().
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@@ -138,7 +138,7 @@ int main() {
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if(!paused)
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{
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if(key_is_down(KEY_RESET))
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ship_init(&ship, WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2);
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ship_init(&ship, (float)WINDOW_WIDTH / 2, (float)WINDOW_HEIGHT / 2);
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else
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ship_update(&ship);
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}
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@@ -26,7 +26,7 @@
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#define SHIP_RADIUS 10.0f // radius of the ship in pixels
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void ship_init(struct ship *ship, int x, int y) {
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void ship_init(struct ship *ship, float x, float y) {
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assert(ship);
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ship->x = x;
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ship->y = y;
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@@ -37,7 +37,7 @@ struct ship {
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* @param x Initial x position of the ship.
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* @param y Initial y position of the ship.
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*/
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void ship_init(struct ship *ship, int x, int y);
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void ship_init(struct ship *ship, float x, float y);
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/**
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* @brief Updates the ship's variables according to keyboard
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