4 Commits
Author SHA1 Message Date
nortega 978bf41ab0 Rewrite parts of CMakeLists.txt. 2026-03-31 11:17:27 +02:00
nortega 4046f6dfd5 Bump version to v0.6 2026-03-21 13:07:13 +01:00
nortega c038867810 Add planetary masses. 2026-03-21 13:05:28 +01:00
nortega abe90847ea Use floats for position in ship_init(). 2026-03-20 14:32:21 +01:00
9 changed files with 193 additions and 22 deletions
+5
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@@ -1,5 +1,10 @@
# Change Log # Change Log
## v0.6: Planetary Masses
- Add planetary masses.
- Modify some of the constants.
## v0.5: Effects ## v0.5: Effects
- Added stars in background for a better sense of velocity. - Added stars in background for a better sense of velocity.
+24 -12
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@@ -15,10 +15,12 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>. # along with this program. If not, see <http://www.gnu.org/licenses/>.
cmake_minimum_required(VERSION 3.10) cmake_minimum_required(VERSION 3.10)
project(SpaceShipSim C) project(spaceshipsim
VERSION 0.6
set(TARGET_NAME "spaceshipsim") SPDX_LICENSE "GPL-3.0-or-later"
set(TARGET_VERSION "0.5") DESCRIPTION "A simulation of a 2D space ship in the frictionless environment of space."
HOMEPAGE_URL "https://code.ortegas.org/nortega/spaceshipsim"
LANGUAGES C)
if(NOT CMAKE_BUILD_TYPE) if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "release") set(CMAKE_BUILD_TYPE "release")
@@ -42,12 +44,22 @@ include_directories(
SYSTEM ${ALLEG5_INCLUDE_DIRS}) SYSTEM ${ALLEG5_INCLUDE_DIRS})
set(SRCS set(SRCS
src/event_manager.c "src/event_manager.c"
src/main.c "src/main.c"
src/ship.c "src/planet.c"
src/starfield.c) "src/ship.c"
"src/starfield.c"
)
add_definitions(-DVERSION="${TARGET_VERSION}") set(HDRS
"src/event_manager.h"
"src/globals.h"
"src/planet.h"
"src/ship.h"
"src/starfield.h"
)
add_definitions(-DVERSION="${PROJECT_VERSION}")
if(${CMAKE_BUILD_TYPE} STREQUAL "debug" OR ${CMAKE_BUILD_TYPE} STREQUAL "relwithdebinfo") if(${CMAKE_BUILD_TYPE} STREQUAL "debug" OR ${CMAKE_BUILD_TYPE} STREQUAL "relwithdebinfo")
add_definitions(-DDEBUG) add_definitions(-DDEBUG)
@@ -55,14 +67,14 @@ else()
add_definitions(-DNDEBUG) add_definitions(-DNDEBUG)
endif() endif()
add_executable(${TARGET_NAME} ${SRCS}) add_executable(${PROJECT_NAME} ${SRCS} ${HDRS})
target_link_libraries(${TARGET_NAME} target_link_libraries(${PROJECT_NAME}
m # math library m # math library
${ALLEG5_LIBRARIES} ${ALLEG5_LIBRARIES}
${ALLEG5-PRIM_LIBRARIES} ${ALLEG5-PRIM_LIBRARIES}
${ALLEG5-FONT_LIBRARIES}) ${ALLEG5-FONT_LIBRARIES})
install(TARGETS ${TARGET_NAME} install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION bin/ RUNTIME DESTINATION bin/
CONFIGURATIONS release minsizerel) CONFIGURATIONS release minsizerel)
-2
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@@ -1,2 +0,0 @@
TODO:
- Add presets with stellar masses (for gravity simulation).
+1 -1
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@@ -26,7 +26,7 @@
# define FPS 60.0f # define FPS 60.0f
#endif #endif
#ifndef ACCEL #ifndef ACCEL
# define ACCEL 0.1f # define ACCEL 0.3f
#endif #endif
#ifndef TURN_ACCEL #ifndef TURN_ACCEL
# define TURN_ACCEL (M_PI / FPS) // turn at pi radians / sec # define TURN_ACCEL (M_PI / FPS) // turn at pi radians / sec
+12 -2
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@@ -20,6 +20,7 @@
#include "event_manager.h" #include "event_manager.h"
#include "ship.h" #include "ship.h"
#include "starfield.h" #include "starfield.h"
#include "planet.h"
int run; int run;
int redraw; int redraw;
@@ -106,6 +107,10 @@ int main() {
struct ship ship; struct ship ship;
ship_init(&ship, 400, 300); ship_init(&ship, 400, 300);
// initialize the planet
struct planet planet;
planet_init(&planet, 400.0f, 300.0f, 250.0f);
ALLEGRO_FONT *font = al_create_builtin_font(); ALLEGRO_FONT *font = al_create_builtin_font();
// begin running the simulation // begin running the simulation
@@ -138,9 +143,13 @@ int main() {
if(!paused) if(!paused)
{ {
if(key_is_down(KEY_RESET)) if(key_is_down(KEY_RESET))
ship_init(&ship, WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2); ship_init(&ship, (float)WINDOW_WIDTH / 2, (float)WINDOW_HEIGHT / 2);
else else
ship_update(&ship); {
float gravity_x, gravity_y;
planet_get_gravity(&planet, ship.x, ship.y, &gravity_x, &gravity_y);
ship_update(&ship, gravity_x, gravity_y);
}
} }
if (key_is_down(KEY_FULLSCREEN) && !just_toggled_fullscreen) if (key_is_down(KEY_FULLSCREEN) && !just_toggled_fullscreen)
@@ -190,6 +199,7 @@ int main() {
al_use_transform(&transform); al_use_transform(&transform);
starfield_draw(ship.x, ship.y, zoom, display_width, display_height); starfield_draw(ship.x, ship.y, zoom, display_width, display_height);
planet_draw(&planet);
ship_draw(&ship); ship_draw(&ship);
al_identity_transform(&transform); al_identity_transform(&transform);
+78
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@@ -0,0 +1,78 @@
/*
* Copyright (C) 2026 Ortega Froysa, Nicolás <nicolas@ortegas.org>
* Author: Ortega Froysa, Nicolás <nicolas@ortegas.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "planet.h"
#include <math.h>
#include <assert.h>
#include <allegro5/allegro_primitives.h>
#define GRAVITY_CONSTANT 1.0f // Gravitational constant scaled for simulation
#define SHIP_MASS 1.0f // Assumed constant ship mass
#define MASS_TO_RADIUS 1.5f // Radius scale factor: radius = MASS_TO_RADIUS * mass^(1/3)
void planet_init(struct planet *planet, float x, float y, float mass) {
assert(planet);
planet->x = x;
planet->y = y;
planet->mass = mass;
planet->radius = MASS_TO_RADIUS * cbrtf(planet->mass);
}
void planet_get_gravity(struct planet *planet, float ship_x, float ship_y,
float *accel_x, float *accel_y) {
assert(planet);
assert(accel_x);
assert(accel_y);
float dx = planet->x - ship_x;
float dy = planet->y - ship_y;
float distance = sqrtf(dx * dx + dy * dy);
if(distance < planet->radius) {
*accel_x = 0.0f;
*accel_y = 0.0f;
return;
}
// F = G * m1 * m2 / r^2
float force = GRAVITY_CONSTANT * SHIP_MASS * planet->mass / (distance * distance);
// a = F / m_ship = G * m_planet / r^2
float acceleration = force / SHIP_MASS;
// Normalize direction and apply acceleration
float norm_x = dx / distance;
float norm_y = dy / distance;
*accel_x = norm_x * acceleration;
*accel_y = norm_y * acceleration;
}
void planet_draw(struct planet *planet) {
assert(planet);
// Color intensity based on mass (brighter = more massive)
float color_scale = fminf(1.0f, planet->mass / 1000.0f);
int r = (int)(100 + 155 * color_scale);
int g = (int)(100 + 50 * color_scale);
int b = (int)(150 - 100 * color_scale);
al_draw_filled_circle(planet->x, planet->y, planet->radius,
al_map_rgb(r, g, b));
}
+62
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@@ -0,0 +1,62 @@
/*
* Copyright (C) 2026 Ortega Froysa, Nicolás <nicolas@ortegas.org>
* Author: Ortega Froysa, Nicolás <nicolas@ortegas.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/**
* Function pointer type for calculating planet mass.
* Takes no parameters and returns the mass value.
*/
typedef float (*planet_mass_func)(void);
struct planet {
float x, y; ///< The x and y coordinates of the planet center.
float mass; ///< The mass of the planet.
float radius; ///< The radius of the planet (derived from mass).
};
/**
* @brief Initialize a planet at a position with a specified mass.
*
* @param planet A pointer to the planet object.
* @param x Initial x position of the planet center.
* @param y Initial y position of the planet center.
* @param mass The mass of the planet.
*/
void planet_init(struct planet *planet, float x, float y, float mass);
/**
* @brief Calculate the gravitational acceleration on a ship at a given position.
*
* Returns the acceleration vector components due to the planet's gravity.
*
* @param planet A pointer to the planet object.
* @param ship_x X position of the ship.
* @param ship_y Y position of the ship.
* @param accel_x Pointer to store the x component of acceleration.
* @param accel_y Pointer to store the y component of acceleration.
*/
void planet_get_gravity(struct planet *planet, float ship_x, float ship_y,
float *accel_x, float *accel_y);
/**
* @brief Draw the planet.
*
* @param planet Planet object to draw.
*/
void planet_draw(struct planet *planet);
+6 -2
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@@ -26,7 +26,7 @@
#define SHIP_RADIUS 10.0f // radius of the ship in pixels #define SHIP_RADIUS 10.0f // radius of the ship in pixels
void ship_init(struct ship *ship, int x, int y) { void ship_init(struct ship *ship, float x, float y) {
assert(ship); assert(ship);
ship->x = x; ship->x = x;
ship->y = y; ship->y = y;
@@ -34,7 +34,7 @@ void ship_init(struct ship *ship, int x, int y) {
ship->direction = 0; ship->direction = 0;
} }
void ship_update(struct ship *ship) { void ship_update(struct ship *ship, float gravity_x, float gravity_y) {
assert(ship); assert(ship);
if(key_is_down(KEY_RIGHT)) if(key_is_down(KEY_RIGHT))
@@ -60,6 +60,10 @@ void ship_update(struct ship *ship) {
ship->velY -= sin(ship->direction) * (ACCEL / 2); ship->velY -= sin(ship->direction) * (ACCEL / 2);
} }
// Apply gravitational acceleration
ship->velX += gravity_x;
ship->velY += gravity_y;
ship->x += ship->velX; ship->x += ship->velX;
ship->y += ship->velY; ship->y += ship->velY;
} }
+5 -3
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@@ -37,15 +37,17 @@ struct ship {
* @param x Initial x position of the ship. * @param x Initial x position of the ship.
* @param y Initial y position of the ship. * @param y Initial y position of the ship.
*/ */
void ship_init(struct ship *ship, int x, int y); void ship_init(struct ship *ship, float x, float y);
/** /**
* @brief Updates the ship's variables according to keyboard * @brief Updates the ship's variables according to keyboard
* input. * input and gravitational forces.
* *
* @param ship A pointer to the ship object. * @param ship A pointer to the ship object.
* @param gravity_x Gravitational acceleration in x direction.
* @param gravity_y Gravitational acceleration in y direction.
*/ */
void ship_update(struct ship *ship); void ship_update(struct ship *ship, float gravity_x, float gravity_y);
/** /**
* @brief Draw the ship. * @brief Draw the ship.