trippy-cube/src/cube.hpp

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2018-10-25 17:57:52 +02:00
/*
* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net> All rights reserved.
* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include <vector>
#include <GL/glew.h>
#include <GL/gl.h>
class cube {
public:
cube();
~cube();
void render();
private:
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const float color_shift = 0.005;
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void shift_colors();
// OpenGL buffers
GLuint vbuffer; // vertex buffer
GLuint ibuffer; // index buffer
GLuint cbuffer; // color buffer
// array of vertices
const std::vector<GLfloat> vertices = {
-1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, -1.0f, -1.0f,
1.0f, -1.0f, 1.0f,
1.0f, 1.0f, -1.0f,
1.0f, 1.0f, 1.0f
};
// index array to make triangles
// NOTE: multiply the position x3 to get the position
// in the `vertices' array
const std::vector<GLuint> indices = {
0, 1, 2,
1, 3, 2,
2, 3, 7,
2, 7, 6,
2, 6, 4,
2, 4, 0,
0, 5, 1,
0, 4, 5,
1, 5, 3,
3, 5, 7,
6, 7, 5,
6, 5, 4
};
// color control
std::vector<GLfloat> colors;
std::vector<bool> color_ascending;
};