Enable face culling.
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@ -74,7 +74,7 @@ int main() {
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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//glEnable(GL_CULL_FACE);
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glEnable(GL_CULL_FACE);
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// load the shaders into a GLSL program that can be run
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program_id = load_shaders("../shaders/vert_shader.glsl",
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