62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
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/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Logger.hpp"
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#include <SDL2/SDL.h>
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#include <memory>
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#include <GL/glew.h>
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#include <GL/gl.h>
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class System {
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public:
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System();
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~System();
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void run();
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static std::unique_ptr<Logger> logger;
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private:
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void loadShaders();
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void syncInputs();
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const GLchar *vertShader =
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"#version 330 core\n"
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"layout(location = 0) in vec3 vert_pos;\n"
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"layout(location = 1) in vec3 vert_col;\n"
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"uniform mat4 MVP;\n"
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"out vec3 frag_col;\n"
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"void main() {\n"
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"gl_Position = MVP * vec4(vert_pos, 1);\n"
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"frag_col = vert_col;}\n";
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const GLchar *fragShader =
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"#version 330 core\n"
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"in vec3 frag_col;\n"
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"out vec3 color;\n"
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"void main() { color = frag_col; }\n";
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GLuint programId;
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GLuint matrixId;
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SDL_Window *window;
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SDL_GLContext glcontext;
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GLuint vao;
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bool running;
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};
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