Added source files.
This commit is contained in:
parent
0bede1bee0
commit
16d2bd6466
71
CMakeLists.txt
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71
CMakeLists.txt
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# Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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# Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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cmake_minimum_required(VERSION 2.8)
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project(TTT3D CXX)
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# Binary filename
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set(TARGET_NAME "ttt3d")
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set(TARGET_VERSION "v1.0")
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# Use DEBUG by default
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "release")
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endif()
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string(TOLOWER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
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message(STATUS "Build Type: ${CMAKE_BUILD_TYPE}")
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# prefer newer versions of OpenGL
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set(OpenGL_GL_PREFERENCE "GLVND")
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find_package(OpenGL REQUIRED)
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find_package(GLUT REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(PkgConfig REQUIRED)
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pkg_search_module(SDL2 REQUIRED sdl2)
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include_directories(
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SYSTEM "include/"
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SYSTEM ${SDL2_INCLUDE_DIRS})
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set(SRCS
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"src/Logger.cpp"
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"src/Main.cpp"
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"src/System.cpp")
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# Define C++ compiler flags
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set(CMAKE_CXX_FLAGS "-std=c++14 -Wall -Wextra -Wpedantic -Wfatal-errors -Werror -pedantic-errors -fno-elide-constructors")
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set(CMAKE_CXX_FLAGS_DEBUG "-g -O0")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3")
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-g -O3")
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set(CMAKE_CXX_FLAGS_MINSIZEREL "-Os")
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if(CMAKE_BUILD_TYPE STREQUAL "debug" OR CMAKE_BUILD_TYPE STREQUAL "relwithdebinfo")
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add_definitions("-DDEBUG")
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else()
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add_definitions("-DNDEBUG")
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endif()
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add_definitions("-DVERSION=\"${TARGET_VERSION}\"")
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add_executable(${TARGET_NAME}
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${SRCS})
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target_link_libraries(${TARGET_NAME}
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OpenGL::OpenGL
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OpenGL::GLU
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${GLUT_LIBRARIES}
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${GLEW_LIBRARIES}
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${SDL2_LIBRARIES})
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2550
include/tiny_obj_loader.h
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2550
include/tiny_obj_loader.h
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File diff suppressed because it is too large
Load Diff
24
src/AssetManager.cpp
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24
src/AssetManager.cpp
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/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AssetManager.hpp"
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void AssetManager::loadOBJ(const std::string &path,
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const std::string &name)
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{
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}
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34
src/AssetManager.hpp
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34
src/AssetManager.hpp
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/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <string>
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class AssetManager {
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public:
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AssetManager();
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void loadOBJ(const std::string &path,
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const std::string &name);
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void loadSound(const std::string &path,
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const std::string &name);
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void unloadOBJ(const std::string &name);
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void unloadSound(const std::string &name);
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private:
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};
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26
src/GameWorld.hpp
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26
src/GameWorld.hpp
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/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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class GameWorld {
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public:
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GameWorld();
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private:
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};
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65
src/Logger.cpp
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65
src/Logger.cpp
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/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Logger.hpp"
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#include <iostream>
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Logger::Logger(const std::string &path) :
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#ifdef DEBUG
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debug(true)
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#else
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debug(false)
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#endif
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{
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logFile.open(path);
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}
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Logger::~Logger() {
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logFile.close();
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}
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void Logger::write(const std::string &message) {
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std::cout << message << std::endl;
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logFile << message << "\n";
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log.push_back(message);
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}
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void Logger::writeDebug(const std::string &message) {
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if(debug)
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{
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const std::string fullMsg = "[DEBUG] " + message;
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std::cout << fullMsg << std::endl;
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logFile << fullMsg << "\n";
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log.push_back(fullMsg);
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}
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}
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void Logger::writeWarn(const std::string &message) {
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const std::string fullMsg = "[WARN] " + message;
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std::cout << fullMsg << std::endl;
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logFile << fullMsg << "\n";
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log.push_back(fullMsg);
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}
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void Logger::writeError(const std::string &message) {
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const std::string fullMsg = "[ERROR] " + message;
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std::cerr << fullMsg << std::endl;
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logFile << fullMsg << "\n";
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log.push_back(fullMsg);
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}
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51
src/Logger.hpp
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51
src/Logger.hpp
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/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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|
* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <string>
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#include <fstream>
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#include <vector>
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/**
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* @brief Class used to write lines to the log files as well as the
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* standard output.
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*/
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class Logger {
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public:
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/**
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* @brief Initialize the logger.
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*
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* @param path Path of the log file.
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*/
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Logger(const std::string &path);
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~Logger();
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void write(const std::string &message);
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void writeDebug(const std::string &message);
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void writeWarn(const std::string &message);
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void writeError(const std::string &message);
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inline bool getDebug() const { return debug; }
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inline void setDebug(bool debug) { this->debug = debug; }
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private:
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std::vector<std::string> log;
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std::ofstream logFile;
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bool debug;
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};
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25
src/Main.cpp
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25
src/Main.cpp
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/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
|
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|
*
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|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as
|
||||||
|
* published by the Free Software Foundation, either version 3 of the
|
||||||
|
* License, or (at your option) any later version.
|
||||||
|
*
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||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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|
*/
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#include "System.hpp"
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int main() {
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System sys;
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sys.run();
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return 0;
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}
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198
src/System.cpp
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198
src/System.cpp
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|
/*
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|
* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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||||||
|
* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as
|
||||||
|
* published by the Free Software Foundation, either version 3 of the
|
||||||
|
* License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
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|
|
||||||
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#define WINDOW_WIDTH 1200
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#define WINDOW_HEIGHT 700
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#define FPS 60
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|
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#include "System.hpp"
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|
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std::unique_ptr<Logger> System::logger;
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|
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System::System() : running(true) {
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logger = std::make_unique<Logger>("vectorwars.log");
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logger->write("Initializing systems.");
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if(SDL_Init(/*SDL_INIT_TIMER bitor*/ SDL_INIT_VIDEO bitor
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SDL_INIT_AUDIO bitor SDL_INIT_EVENTS))
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{
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logger->writeError("Failed to initialize SDL2.");
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exit(1);
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}
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|
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||||||
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_CORE);
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||||||
|
window = SDL_CreateWindow("TTT3D",
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|
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT,
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|
SDL_WINDOW_OPENGL bitor SDL_WINDOW_SHOWN);
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|
if(not window)
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||||||
|
{
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|
logger->writeError("Failed to create window.");
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|
exit(1);
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||||||
|
}
|
||||||
|
|
||||||
|
//SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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||||||
|
|
||||||
|
glcontext = SDL_GL_CreateContext(window);
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||||||
|
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||||||
|
SDL_GL_SetSwapInterval(0);
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||||||
|
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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||||||
|
glewExperimental = 0;
|
||||||
|
if(glewInit() not_eq GLEW_OK)
|
||||||
|
{
|
||||||
|
logger->writeError("GLEW failed to initialize.");
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
glGenVertexArrays(1, &vao);
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||||||
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glBindVertexArray(vao);
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||||||
|
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||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glDepthFunc(GL_LESS);
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
|
||||||
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
try {
|
||||||
|
loadShaders();
|
||||||
|
} catch(std::exception &e) {
|
||||||
|
logger->writeError(e.what());
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
matrixId = glGetUniformLocation(programId, "MVP");
|
||||||
|
}
|
||||||
|
|
||||||
|
void System::loadShaders() {
|
||||||
|
logger->writeDebug("Compiling shaders...");
|
||||||
|
GLuint vshader_id = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
GLuint fshader_id = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
GLint res;
|
||||||
|
int info_log_length = 0;
|
||||||
|
|
||||||
|
// Load/Compile vertex shader
|
||||||
|
glShaderSource(vshader_id, 1, &vertShader,
|
||||||
|
nullptr);
|
||||||
|
glCompileShader(vshader_id);
|
||||||
|
glGetShaderiv(vshader_id, GL_COMPILE_STATUS, &res);
|
||||||
|
glGetShaderiv(vshader_id, GL_INFO_LOG_LENGTH,
|
||||||
|
&info_log_length);
|
||||||
|
if(info_log_length > 0)
|
||||||
|
{
|
||||||
|
char *vshader_error = new char[info_log_length+1];
|
||||||
|
glGetShaderInfoLog(vshader_id, info_log_length,
|
||||||
|
nullptr, vshader_error);
|
||||||
|
std::string error =
|
||||||
|
"Vector shader compilation failed: ";
|
||||||
|
error.append(vshader_error);
|
||||||
|
delete vshader_error;
|
||||||
|
|
||||||
|
throw std::runtime_error(error);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load/Compile fragment shader
|
||||||
|
glShaderSource(fshader_id, 1, &fragShader, nullptr);
|
||||||
|
glCompileShader(fshader_id);
|
||||||
|
glGetShaderiv(fshader_id, GL_COMPILE_STATUS, &res);
|
||||||
|
glGetShaderiv(fshader_id, GL_INFO_LOG_LENGTH,
|
||||||
|
&info_log_length);
|
||||||
|
if(info_log_length > 0)
|
||||||
|
{
|
||||||
|
char *fshader_error = new char[info_log_length+1];
|
||||||
|
glGetShaderInfoLog(fshader_id, info_log_length,
|
||||||
|
nullptr, fshader_error);
|
||||||
|
std::string error =
|
||||||
|
"Fragment shader compilation failed: ";
|
||||||
|
error.append(fshader_error);
|
||||||
|
delete fshader_error;
|
||||||
|
|
||||||
|
throw std::runtime_error(error);
|
||||||
|
}
|
||||||
|
|
||||||
|
logger->writeDebug("Linking program...");
|
||||||
|
|
||||||
|
programId = glCreateProgram();
|
||||||
|
glAttachShader(programId, vshader_id);
|
||||||
|
glAttachShader(programId, fshader_id);
|
||||||
|
glLinkProgram(programId);
|
||||||
|
|
||||||
|
// check linkage
|
||||||
|
glGetProgramiv(programId, GL_LINK_STATUS, &res);
|
||||||
|
glGetProgramiv(programId, GL_INFO_LOG_LENGTH,
|
||||||
|
&info_log_length);
|
||||||
|
if(info_log_length > 0)
|
||||||
|
{
|
||||||
|
char *link_error = new char[info_log_length+1];
|
||||||
|
glGetProgramInfoLog(programId, info_log_length,
|
||||||
|
nullptr, link_error);
|
||||||
|
std::string error = "Program linking failed: ";
|
||||||
|
error.append(link_error);
|
||||||
|
delete link_error;
|
||||||
|
|
||||||
|
throw std::runtime_error(error);
|
||||||
|
}
|
||||||
|
|
||||||
|
// detach
|
||||||
|
glDetachShader(programId, vshader_id);
|
||||||
|
glDetachShader(programId, fshader_id);
|
||||||
|
|
||||||
|
glDeleteShader(vshader_id);
|
||||||
|
glDeleteShader(fshader_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
System::~System() {
|
||||||
|
logger->write("Shutting down systems.");
|
||||||
|
glDeleteProgram(programId);
|
||||||
|
SDL_GL_DeleteContext(glcontext);
|
||||||
|
SDL_DestroyWindow(window);
|
||||||
|
SDL_Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
void System::run() {
|
||||||
|
unsigned int lastTime = SDL_GetTicks();
|
||||||
|
while(running)
|
||||||
|
{
|
||||||
|
syncInputs();
|
||||||
|
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT bitor GL_DEPTH_BUFFER_BIT);
|
||||||
|
glUseProgram(programId);
|
||||||
|
|
||||||
|
SDL_GL_SwapWindow(window);
|
||||||
|
|
||||||
|
if(SDL_GetTicks() - lastTime < 1000 / FPS)
|
||||||
|
{
|
||||||
|
SDL_Delay((1000 / FPS) -
|
||||||
|
(SDL_GetTicks() - lastTime));
|
||||||
|
}
|
||||||
|
lastTime = SDL_GetTicks();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void System::syncInputs() {
|
||||||
|
SDL_Event e;
|
||||||
|
while(SDL_PollEvent(&e))
|
||||||
|
{
|
||||||
|
switch(e.type)
|
||||||
|
{
|
||||||
|
case SDL_QUIT:
|
||||||
|
running = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
61
src/System.hpp
Normal file
61
src/System.hpp
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
|
||||||
|
* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU Affero General Public License as
|
||||||
|
* published by the Free Software Foundation, either version 3 of the
|
||||||
|
* License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU Affero General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU Affero General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Logger.hpp"
|
||||||
|
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
#include <memory>
|
||||||
|
#include <GL/glew.h>
|
||||||
|
#include <GL/gl.h>
|
||||||
|
|
||||||
|
class System {
|
||||||
|
public:
|
||||||
|
System();
|
||||||
|
~System();
|
||||||
|
void run();
|
||||||
|
|
||||||
|
static std::unique_ptr<Logger> logger;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void loadShaders();
|
||||||
|
void syncInputs();
|
||||||
|
|
||||||
|
const GLchar *vertShader =
|
||||||
|
"#version 330 core\n"
|
||||||
|
"layout(location = 0) in vec3 vert_pos;\n"
|
||||||
|
"layout(location = 1) in vec3 vert_col;\n"
|
||||||
|
"uniform mat4 MVP;\n"
|
||||||
|
"out vec3 frag_col;\n"
|
||||||
|
"void main() {\n"
|
||||||
|
"gl_Position = MVP * vec4(vert_pos, 1);\n"
|
||||||
|
"frag_col = vert_col;}\n";
|
||||||
|
const GLchar *fragShader =
|
||||||
|
"#version 330 core\n"
|
||||||
|
"in vec3 frag_col;\n"
|
||||||
|
"out vec3 color;\n"
|
||||||
|
"void main() { color = frag_col; }\n";
|
||||||
|
GLuint programId;
|
||||||
|
GLuint matrixId;
|
||||||
|
SDL_Window *window;
|
||||||
|
SDL_GLContext glcontext;
|
||||||
|
GLuint vao;
|
||||||
|
|
||||||
|
bool running;
|
||||||
|
};
|
Loading…
Reference in New Issue
Block a user