Unimportant, but semantic fix.
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@ -157,7 +157,7 @@ void System::run() {
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{
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// temprary piece model
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glm::mat4 model = glm::mat4(1.0f);
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model *= glm::translate(model,
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model = glm::translate(model,
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glm::vec3((tempx-1) * 3, 2.5f, (tempy-1) * 3));
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shaders.at("default").setMat4("model", model);
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}
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