Adding OBJ versions of the model.
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@ -75,13 +75,13 @@ System::System() : running(true) {
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shaders.at("default").getId(),
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"mvp");
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asset_mngr.loadModel(
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"../assets/models/board.dae",
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"../assets/models/board.obj",
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"board");
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asset_mngr.loadModel(
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"../assets/models/cube.dae",
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"../assets/models/cube.obj",
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"cube");
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asset_mngr.loadModel(
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"../assets/models/sphere.dae",
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"../assets/models/sphere.obj",
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"sphere");
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}
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