Q can also be used to quit.

This commit is contained in:
Deathsbreed 2014-10-20 12:13:48 -05:00
parent 9f1ce610d0
commit d9c0c65b4f

View File

@ -14,7 +14,7 @@ int main() {
EventReceiver eventReceiver;
// Create the device we'll be using
IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32>(1280, 720), 32, true, false, false, &eventReceiver);
IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32>(1280, 720), 32, false, false, false, &eventReceiver);
if(device == 0) return 1;
// Create other variables we'll need
@ -23,7 +23,7 @@ int main() {
gui::IGUIEnvironment *guienv = device->getGUIEnvironment();
// Add text to game
guienv->addStaticText(L"Use WASD to move\nUse SPACE to jump\nUse R to reset\nUse ESC to exit", core::rect<s32>(30, 30, 120, 72), false, false, 0, -1, true);
guienv->addStaticText(L"Use WASD to move\nUse SPACE to jump\nUse R to reset\nUse ESC or Q to exit", core::rect<s32>(30, 30, 120, 72), false, false, 0, -1, true);
// Load map
device->getFileSystem()->addFileArchive("../res/map-20kdm2.pk3");
@ -83,7 +83,7 @@ int main() {
// End the scene
driver->endScene();
// Check for ESC key
if(eventReceiver.IsKeyDown(KEY_ESCAPE)) {
if(eventReceiver.IsKeyDown(KEY_ESCAPE) || eventReceiver.IsKeyDown(KEY_KEY_Q)) {
device->closeDevice();
}
if(eventReceiver.IsKeyDown(KEY_KEY_R)) {