Fix coloring issue.
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		@@ -41,7 +41,7 @@ cube::cube() {
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			&indices[0], GL_STATIC_DRAW);
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	srand(static_cast<unsigned int>(time(0)));
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	for(size_t i = 0; i < vertices.size(); i += 3)
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	for(size_t i = 0; i < vertices.size(); ++i)
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	{
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		colors.push_back(static_cast<float>(rand()) /
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				static_cast<float>(RAND_MAX));
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