Enable face culling.
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		@@ -74,7 +74,7 @@ int main() {
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	glEnable(GL_DEPTH_TEST);
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	glDepthFunc(GL_LESS);
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	//glEnable(GL_CULL_FACE);
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	glEnable(GL_CULL_FACE);
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	// load the shaders into a GLSL program that can be run
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	program_id = load_shaders("../shaders/vert_shader.glsl",
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