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10 Commits
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29cfe699cc
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29cfe699cc | ||
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72e2b3dd09 | ||
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30c0bdb23b | ||
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44a71b3227 | ||
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e1f7cbaa1d | ||
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766a2d597c | ||
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5400c4a8fc | ||
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039ae5f134 | ||
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d420f1aa35 | ||
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20ad76f86d |
@ -21,11 +21,11 @@
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# distribution.
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# distribution.
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cmake_minimum_required(VERSION 2.8)
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cmake_minimum_required(VERSION 2.8)
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project(TrippyCube CXX)
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project(TrippyCube C CXX)
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# Binary filename
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# Binary filename
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set(TARGET_NAME "trippy-cube")
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set(TARGET_NAME "trippy-cube")
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set(TARGET_VERSION "v2.0")
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set(TARGET_VERSION "v2.1")
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# Use DEBUG by default
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# Use DEBUG by default
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if(NOT CMAKE_BUILD_TYPE)
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if(NOT CMAKE_BUILD_TYPE)
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71
src/args.h
Normal file
71
src/args.h
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@ -0,0 +1,71 @@
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/*
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* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net> All rights reserved.
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* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "globals.h"
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extern "C" {
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#include <argp.h>
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#include <stdlib.h>
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const char *argp_program_version = VERSION;
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const char *argp_program_bug_address = "nortega@themusicinnoise.net";
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static char desc[] = "A psychedelic cube that changes color in 3D.";
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static struct argp_option opts[] = {
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{ "fullscreen", 'f', 0, 0, "Set window to fullscreen", 0 },
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{ "screen-width", 'w', "width", 0, "Set width of resolution", 0 },
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{ "screen-height", 'h', "height", 0, "Set height of resolution", 0 },
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{ 0, 0, 0, 0, 0, 0 }
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};
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struct args {
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int fullscreen;
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unsigned short width, height;
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};
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static error_t parse_opt(int key, char *arg, struct argp_state *state) {
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struct args *args = (struct args*)state->input;
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switch(key)
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{
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case 'f':
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args->fullscreen = 1;
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break;
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case 'w':
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args->width = (unsigned short)atoi(arg);
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break;
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case 'h':
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args->height = (unsigned short) atoi(arg);
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break;
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default:
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return ARGP_ERR_UNKNOWN;
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}
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return 0;
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}
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static struct argp argp = { opts, parse_opt, 0, desc, 0, 0, 0 };
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}
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@ -38,7 +38,7 @@ void camera::update(const input *in_sys) {
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std::get<1>(pos) = dist * sin(yaw);
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std::get<1>(pos) = dist * sin(yaw);
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std::get<2>(pos) = dist * cos(yaw) * cos(angle);
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std::get<2>(pos) = dist * cos(yaw) * cos(angle);
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dist -= in_sys->get_scroll();
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dist -= static_cast<float>(in_sys->get_scroll()) / 2.5f;
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if(dist < 0)
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if(dist < 0.0f)
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dist = 0;
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dist = 0.0f;
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}
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}
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@ -36,7 +36,7 @@ public:
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void render();
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void render();
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private:
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private:
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const float color_shift = 0.0001;
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const float color_shift = 0.005;
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void shift_colors();
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void shift_colors();
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// OpenGL buffers
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// OpenGL buffers
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@ -31,9 +31,10 @@
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# define VERSION "version"
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# define VERSION "version"
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#endif
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#endif
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#define SCREEN_WIDTH 800
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extern "C" {
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#define SCREEN_HEIGHT 600
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extern unsigned short screen_width;
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extern unsigned short screen_height;
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extern SDL_Window *window;
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extern SDL_Window *window;
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extern GLuint program_id;
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extern GLuint program_id;
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extern GLuint matrix_id;
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extern GLuint matrix_id;
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}
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@ -93,6 +93,9 @@ void input::set_key(SDL_Keysym key, bool value) {
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case SDLK_d:
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case SDLK_d:
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actions["move_right"] = value;
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actions["move_right"] = value;
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break;
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break;
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case SDLK_ESCAPE:
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case SDLK_q:
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actions["quit"] = value;
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default:
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default:
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break;
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break;
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}
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}
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23
src/main.cpp
23
src/main.cpp
@ -24,32 +24,45 @@
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#include <iostream>
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#include <iostream>
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#include <argp.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include "globals.hpp"
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#include "args.h"
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#include "shaders.hpp"
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#include "shaders.hpp"
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#include "simulation.hpp"
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#include "simulation.hpp"
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unsigned short screen_width;
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unsigned short screen_height;
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SDL_Window *window;
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SDL_Window *window;
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GLuint program_id;
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GLuint program_id;
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GLuint matrix_id;
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GLuint matrix_id;
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int main() {
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int main(int argc, char *argv[]) {
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// handle arguments
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struct args args = { 0, 800, 600 };
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argp_parse(&argp, argc, argv, 0, 0, &args);
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screen_width = args.width;
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screen_height = args.height;
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if(SDL_Init(SDL_INIT_VIDEO) < 0)
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if(SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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{
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std::cerr << "ERROR: " << SDL_GetError() << std::endl;
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std::cerr << "ERROR: " << SDL_GetError() << std::endl;
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exit(1);
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exit(1);
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}
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}
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// setup SDL2 window
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
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SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_CONTEXT_PROFILE_CORE);
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window = SDL_CreateWindow("Trippy Cube",
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window = SDL_CreateWindow("Trippy Cube",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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SCREEN_WIDTH, SCREEN_HEIGHT,
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args.width, args.height,
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SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
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SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
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if(not window)
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if(not window)
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@ -59,7 +72,9 @@ int main() {
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exit(1);
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exit(1);
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}
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}
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//SDL_ShowCursor(SDL_DISABLE);
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if(args.fullscreen)
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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SDL_SetRelativeMouseMode(SDL_TRUE);
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SDL_SetRelativeMouseMode(SDL_TRUE);
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SDL_GLContext glcontext = SDL_GL_CreateContext(window);
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SDL_GLContext glcontext = SDL_GL_CreateContext(window);
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@ -29,7 +29,7 @@
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include "globals.hpp"
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#include "globals.h"
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#include "input.hpp"
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#include "input.hpp"
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#include "camera.hpp"
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#include "camera.hpp"
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#include "cube.hpp"
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#include "cube.hpp"
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@ -39,8 +39,11 @@ void run() {
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camera cam;
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camera cam;
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cube box;
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cube box;
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unsigned int last_time = SDL_GetTicks();
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while(not in_sys.get_action("quit"))
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while(not in_sys.get_action("quit"))
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{
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{
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in_sys.sync_events();
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cam.update(&in_sys);
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cam.update(&in_sys);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -49,7 +52,7 @@ void run() {
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glm::mat4 mvp;
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glm::mat4 mvp;
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{
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{
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glm::mat4 proj = glm::perspective(glm::radians(45.0f),
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glm::mat4 proj = glm::perspective(glm::radians(45.0f),
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static_cast<float>(SCREEN_WIDTH) / static_cast<float>(SCREEN_HEIGHT),
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static_cast<float>(screen_width) / static_cast<float>(screen_height),
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0.1f, 100.0f);
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0.1f, 100.0f);
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glm::mat4 view = glm::lookAt(
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glm::mat4 view = glm::lookAt(
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@ -64,9 +67,10 @@ void run() {
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glUniformMatrix4fv(matrix_id, 1, GL_FALSE, &mvp[0][0]);
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glUniformMatrix4fv(matrix_id, 1, GL_FALSE, &mvp[0][0]);
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box.render();
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box.render();
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SDL_GL_SwapWindow(window);
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SDL_GL_SwapWindow(window);
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in_sys.sync_events();
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if(SDL_GetTicks() - last_time < (1000 / 60))
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SDL_Delay((1000 / 60) - (SDL_GetTicks() - last_time));
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last_time = SDL_GetTicks();
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}
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}
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}
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}
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