Fixed rendering issue.

It's because I was using `unsigned int' instead of `int' in the for
loop.
This commit is contained in:
Nicolás A. Ortega Froysa 2018-12-17 20:18:38 +01:00
parent 7a6ccb1399
commit 7771ffd6ab

View File

@ -21,6 +21,7 @@
#define FPS 60 #define FPS 60
#include "System.hpp" #include "System.hpp"
#include <iostream>
std::unique_ptr<Logger> System::logger; std::unique_ptr<Logger> System::logger;
@ -180,9 +181,9 @@ void System::run() {
asset_mngr.getModel("sphere")->draw(shaders.at("default")); asset_mngr.getModel("sphere")->draw(shaders.at("default"));
} }
for(unsigned int i = 0; i < 3; ++i) for(int i = 0; i < 3; ++i)
{ {
for(unsigned int j = 0; j < 3; ++j) for(int j = 0; j < 3; ++j)
{ {
if(board[i][j] not_eq 0) if(board[i][j] not_eq 0)
{ {
@ -254,6 +255,7 @@ void System::handleKey(SDL_Keysym key){
break; break;
} }
} }
void System::syncInputs() { void System::syncInputs() {
SDL_Event e; SDL_Event e;
while(SDL_PollEvent(&e)) while(SDL_PollEvent(&e))