Fixed rendering issue.
It's because I was using `unsigned int' instead of `int' in the for loop.
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@ -21,6 +21,7 @@
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#define FPS 60
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#include "System.hpp"
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#include <iostream>
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std::unique_ptr<Logger> System::logger;
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@ -180,9 +181,9 @@ void System::run() {
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asset_mngr.getModel("sphere")->draw(shaders.at("default"));
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}
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for(unsigned int i = 0; i < 3; ++i)
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for(int i = 0; i < 3; ++i)
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{
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for(unsigned int j = 0; j < 3; ++j)
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for(int j = 0; j < 3; ++j)
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{
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if(board[i][j] not_eq 0)
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{
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@ -254,6 +255,7 @@ void System::handleKey(SDL_Keysym key){
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break;
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}
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}
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void System::syncInputs() {
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SDL_Event e;
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while(SDL_PollEvent(&e))
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