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661
LICENSE
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661
LICENSE
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@ -0,0 +1,661 @@
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GNU AFFERO GENERAL PUBLIC LICENSE
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Version 3, 19 November 2007
|
||||||
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
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The GNU Affero General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works, specifically designed to ensure
|
||||||
|
cooperation with the community in the case of network server software.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
our General Public Licenses are intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
Developers that use our General Public Licenses protect your rights
|
||||||
|
with two steps: (1) assert copyright on the software, and (2) offer
|
||||||
|
you this License which gives you legal permission to copy, distribute
|
||||||
|
and/or modify the software.
|
||||||
|
|
||||||
|
A secondary benefit of defending all users' freedom is that
|
||||||
|
improvements made in alternate versions of the program, if they
|
||||||
|
receive widespread use, become available for other developers to
|
||||||
|
incorporate. Many developers of free software are heartened and
|
||||||
|
encouraged by the resulting cooperation. However, in the case of
|
||||||
|
software used on network servers, this result may fail to come about.
|
||||||
|
The GNU General Public License permits making a modified version and
|
||||||
|
letting the public access it on a server without ever releasing its
|
||||||
|
source code to the public.
|
||||||
|
|
||||||
|
The GNU Affero General Public License is designed specifically to
|
||||||
|
ensure that, in such cases, the modified source code becomes available
|
||||||
|
to the community. It requires the operator of a network server to
|
||||||
|
provide the source code of the modified version running there to the
|
||||||
|
users of that server. Therefore, public use of a modified version, on
|
||||||
|
a publicly accessible server, gives the public access to the source
|
||||||
|
code of the modified version.
|
||||||
|
|
||||||
|
An older license, called the Affero General Public License and
|
||||||
|
published by Affero, was designed to accomplish similar goals. This is
|
||||||
|
a different license, not a version of the Affero GPL, but Affero has
|
||||||
|
released a new version of the Affero GPL which permits relicensing under
|
||||||
|
this license.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your version
|
||||||
|
supports such interaction) an opportunity to receive the Corresponding
|
||||||
|
Source of your version by providing access to the Corresponding Source
|
||||||
|
from a network server at no charge, through some standard or customary
|
||||||
|
means of facilitating copying of software. This Corresponding Source
|
||||||
|
shall include the Corresponding Source for any work covered by version 3
|
||||||
|
of the GNU General Public License that is incorporated pursuant to the
|
||||||
|
following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU Affero General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for the
|
||||||
|
specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||||
|
<http://www.gnu.org/licenses/>.
|
49
README
49
README
@ -1,4 +1,51 @@
|
|||||||
=============
|
=============
|
||||||
*** TTT3D ***
|
*** TTT3D ***
|
||||||
=============
|
=============
|
||||||
TTT3D is a 3D tic-tac-toe game for class.
|
TTT3D is a 3D tic-tac-toe game for class. This project was implemented
|
||||||
|
in OpenGL 3.3, and uses several different libraries which were used to
|
||||||
|
simplify the development.
|
||||||
|
|
||||||
|
# How to Play
|
||||||
|
-------------
|
||||||
|
The objective of the game is to place three pieces of a kind in a row of
|
||||||
|
three. When entering the game there will be a piece hovering over the
|
||||||
|
board in green. This is the temporary piece you place on the board in
|
||||||
|
order to choose which square to put it in. You can control this piece
|
||||||
|
with the following inputs:
|
||||||
|
|
||||||
|
- Arrow Keys: move the piece across the board.
|
||||||
|
- Spacebar: Place the piece below.
|
||||||
|
|
||||||
|
If the piece is red, this means that another piece is currently below,
|
||||||
|
and you cannot place another piece there.
|
||||||
|
|
||||||
|
# Building
|
||||||
|
----------
|
||||||
|
## Requirements
|
||||||
|
The following requirements are necessary to build this project:
|
||||||
|
- C++14 compatible compiler (GCC is recommended)
|
||||||
|
- CMake 2.8 or greater
|
||||||
|
- OpenGL 3.3 or greater
|
||||||
|
- GLEW
|
||||||
|
- GLUT
|
||||||
|
- GLM
|
||||||
|
- AssImp (used for model importing)
|
||||||
|
- SDL2 (used for window and input management)
|
||||||
|
|
||||||
|
## Compiling
|
||||||
|
To compile run the following commands from the root directory of the
|
||||||
|
project:
|
||||||
|
|
||||||
|
cd build/
|
||||||
|
cmake ..
|
||||||
|
make
|
||||||
|
|
||||||
|
By default this will create a release build of the program with compiler
|
||||||
|
optimizations. To compile with debug flags, append the flag
|
||||||
|
`-DCMAKE_BUILD_TYPE=debug' to the `cmake' command above.
|
||||||
|
|
||||||
|
# License
|
||||||
|
---------
|
||||||
|
The contents of the directory `assets/models/' belong to the public
|
||||||
|
domain. All other files of this project are licensed with the GNU Affero
|
||||||
|
General Publice License (see `LICENSE' file).
|
||||||
|
12
assets/models/board.mtl
Normal file
12
assets/models/board.mtl
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# Blender MTL File: 'board.blend'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl Material
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
236
assets/models/board.obj
Normal file
236
assets/models/board.obj
Normal file
@ -0,0 +1,236 @@
|
|||||||
|
# Blender v2.79 (sub 0) OBJ File: 'board.blend'
|
||||||
|
# www.blender.org
|
||||||
|
mtllib board.mtl
|
||||||
|
o Cube
|
||||||
|
v 4.000000 -0.200000 -4.000000
|
||||||
|
v 4.000000 -0.200000 4.000000
|
||||||
|
v -4.000000 -0.200000 3.999999
|
||||||
|
v -3.999998 -0.200000 -4.000001
|
||||||
|
v 4.000001 0.200000 -3.999998
|
||||||
|
v 3.999997 0.200000 4.000002
|
||||||
|
v -4.000001 0.200000 3.999998
|
||||||
|
v -4.000000 0.200000 -4.000000
|
||||||
|
v 4.000000 0.200000 -1.333331
|
||||||
|
v 3.999999 0.200000 1.333336
|
||||||
|
v 1.333334 0.200000 -3.999998
|
||||||
|
v -1.333332 0.200000 -3.999999
|
||||||
|
v 1.333331 0.200000 4.000000
|
||||||
|
v -1.333335 0.200000 4.000000
|
||||||
|
v -4.000000 0.200000 1.333332
|
||||||
|
v -4.000000 0.200000 -1.333334
|
||||||
|
v 3.999999 0.200000 1.466669
|
||||||
|
v -4.000000 0.200000 1.466666
|
||||||
|
v 3.999999 0.200000 1.200002
|
||||||
|
v -4.000000 0.200000 1.199999
|
||||||
|
v -4.000000 0.200000 -1.206667
|
||||||
|
v 4.000000 0.200000 -1.206664
|
||||||
|
v -4.000000 0.200000 -1.466667
|
||||||
|
v 4.000000 0.200000 -1.466664
|
||||||
|
v -1.466666 0.200000 -3.999999
|
||||||
|
v -1.466668 0.200000 4.000000
|
||||||
|
v -1.466667 0.200000 1.466667
|
||||||
|
v -1.466667 0.200000 1.200000
|
||||||
|
v -1.466667 0.200000 -1.206666
|
||||||
|
v -1.466667 0.200000 -1.466666
|
||||||
|
v -1.199999 0.200000 -3.999999
|
||||||
|
v -1.200002 0.200000 4.000000
|
||||||
|
v -1.200001 0.200000 1.466667
|
||||||
|
v -1.200001 0.200000 1.200000
|
||||||
|
v -1.200000 0.200000 -1.206666
|
||||||
|
v -1.200000 0.200000 -1.466666
|
||||||
|
v 1.206665 0.200000 1.466668
|
||||||
|
v 1.206665 0.200000 1.200001
|
||||||
|
v 1.206666 0.200000 -1.206665
|
||||||
|
v 1.206666 0.200000 -1.466665
|
||||||
|
v 1.206668 0.200000 -3.999998
|
||||||
|
v 1.206664 0.200000 4.000000
|
||||||
|
v 1.466668 0.200000 -3.999998
|
||||||
|
v 1.466664 0.200000 4.000000
|
||||||
|
v 1.466665 0.200000 1.466668
|
||||||
|
v 1.466665 0.200000 1.200001
|
||||||
|
v 1.466667 0.200000 -1.206665
|
||||||
|
v 1.466667 0.200000 -1.466665
|
||||||
|
v 4.000000 0.350000 -1.466664
|
||||||
|
v 4.000000 0.450000 -1.333331
|
||||||
|
v 3.999999 0.350000 1.200002
|
||||||
|
v 3.999999 0.450000 1.333336
|
||||||
|
v 1.466668 0.350000 -3.999998
|
||||||
|
v 1.333334 0.450000 -3.999998
|
||||||
|
v -1.199999 0.350000 -3.999999
|
||||||
|
v -1.333332 0.450000 -3.999999
|
||||||
|
v 1.466664 0.350000 4.000000
|
||||||
|
v 1.333331 0.450000 4.000000
|
||||||
|
v -1.200002 0.350000 4.000000
|
||||||
|
v -1.333335 0.450000 4.000000
|
||||||
|
v -4.000000 0.350000 1.466666
|
||||||
|
v -4.000000 0.450000 1.333332
|
||||||
|
v -4.000000 0.350000 -1.206667
|
||||||
|
v -4.000000 0.450000 -1.333334
|
||||||
|
v 1.333332 0.450000 1.466668
|
||||||
|
v 1.333333 0.450000 -1.466665
|
||||||
|
v 1.333333 0.450000 -1.333332
|
||||||
|
v 1.333332 0.450000 1.200001
|
||||||
|
v 1.333332 0.450000 1.333334
|
||||||
|
v -1.333334 0.450000 1.466667
|
||||||
|
v -1.333333 0.450000 -1.466666
|
||||||
|
v -1.333333 0.450000 -1.333333
|
||||||
|
v -1.333334 0.450000 1.200000
|
||||||
|
v -1.333334 0.450000 1.333333
|
||||||
|
v 1.466667 0.450000 -1.333332
|
||||||
|
v 1.466665 0.450000 1.333334
|
||||||
|
v 1.206666 0.450000 -1.333332
|
||||||
|
v 1.206665 0.450000 1.333334
|
||||||
|
v -1.466667 0.450000 -1.333333
|
||||||
|
v -1.466667 0.450000 1.333333
|
||||||
|
v 3.999999 0.350000 1.466669
|
||||||
|
v 1.206665 0.350000 1.466668
|
||||||
|
v 1.466665 0.350000 1.466668
|
||||||
|
v -1.466667 0.350000 1.466667
|
||||||
|
v -4.000000 0.350000 1.199999
|
||||||
|
v 1.333333 0.450000 -1.206665
|
||||||
|
v -1.333333 0.450000 -1.206666
|
||||||
|
v -1.466667 0.350000 1.200000
|
||||||
|
v 1.206665 0.350000 1.200001
|
||||||
|
v 1.466665 0.350000 1.200001
|
||||||
|
v 4.000000 0.350000 -1.206664
|
||||||
|
v 1.466667 0.350000 -1.206665
|
||||||
|
v 1.206666 0.350000 -1.206665
|
||||||
|
v -1.466667 0.350000 -1.206666
|
||||||
|
v -4.000000 0.350000 -1.466667
|
||||||
|
v -1.466667 0.350000 -1.466666
|
||||||
|
v 1.206666 0.350000 -1.466665
|
||||||
|
v 1.466667 0.350000 -1.466665
|
||||||
|
v -1.466666 0.350000 -3.999999
|
||||||
|
v -1.466668 0.350000 4.000000
|
||||||
|
v -1.200000 0.450000 -1.333333
|
||||||
|
v -1.200001 0.450000 1.333333
|
||||||
|
v -1.200001 0.350000 1.466667
|
||||||
|
v -1.200001 0.350000 1.200000
|
||||||
|
v -1.200000 0.350000 -1.206666
|
||||||
|
v -1.200000 0.350000 -1.466666
|
||||||
|
v 1.206668 0.350000 -3.999998
|
||||||
|
v 1.206664 0.350000 4.000000
|
||||||
|
vn 0.0000 -1.0000 -0.0000
|
||||||
|
vn 0.0000 1.0000 0.0000
|
||||||
|
vn 1.0000 0.0000 0.0000
|
||||||
|
vn -0.0000 -0.0000 1.0000
|
||||||
|
vn -1.0000 -0.0000 -0.0000
|
||||||
|
vn 0.0000 0.0000 -1.0000
|
||||||
|
vn 0.6000 0.8000 0.0000
|
||||||
|
vn 0.0000 0.8000 -0.6000
|
||||||
|
vn -0.0000 0.8000 0.6000
|
||||||
|
vn -0.0000 0.7849 0.6196
|
||||||
|
vn -0.6000 0.8000 -0.0000
|
||||||
|
vn -0.6196 0.7849 -0.0000
|
||||||
|
usemtl Material
|
||||||
|
s off
|
||||||
|
f 1//1 2//1 3//1 4//1
|
||||||
|
f 27//2 18//2 7//2 26//2
|
||||||
|
f 1//3 5//3 24//3 9//3 22//3 19//3 10//3 17//3 6//3 2//3
|
||||||
|
f 2//4 6//4 44//4 13//4 42//4 32//4 14//4 26//4 7//4 3//4
|
||||||
|
f 3//5 7//5 18//5 15//5 20//5 21//5 16//5 23//5 8//5 4//5
|
||||||
|
f 5//6 1//6 4//6 8//6 25//6 12//6 31//6 41//6 11//6 43//6
|
||||||
|
f 44//3 45//3 83//3 57//3
|
||||||
|
f 33//4 37//4 82//4 103//4
|
||||||
|
f 28//6 20//6 85//6 88//6
|
||||||
|
f 18//4 27//4 84//4 61//4
|
||||||
|
f 45//4 17//4 81//4 83//4
|
||||||
|
f 41//5 40//5 97//5 107//5
|
||||||
|
f 47//4 22//4 91//4 92//4
|
||||||
|
f 32//3 33//3 103//3 59//3
|
||||||
|
f 39//5 38//5 89//5 93//5
|
||||||
|
f 46//3 47//3 92//3 90//3
|
||||||
|
f 26//4 14//4 60//4 100//4
|
||||||
|
f 29//2 21//2 20//2 28//2
|
||||||
|
f 27//5 26//5 100//5 84//5
|
||||||
|
f 22//3 9//3 50//3 91//3
|
||||||
|
f 12//6 25//6 99//6 56//6
|
||||||
|
f 48//3 43//3 53//3 98//3
|
||||||
|
f 16//5 21//5 63//5 64//5
|
||||||
|
f 25//2 8//2 23//2 30//2
|
||||||
|
f 24//6 48//6 98//6 49//6
|
||||||
|
f 17//3 10//3 52//3 81//3
|
||||||
|
f 19//6 46//6 90//6 51//6
|
||||||
|
f 15//5 18//5 61//5 62//5
|
||||||
|
f 34//3 35//3 105//3 104//3
|
||||||
|
f 37//5 42//5 108//5 82//5
|
||||||
|
f 14//4 32//4 59//4 60//4
|
||||||
|
f 42//4 13//4 58//4 108//4
|
||||||
|
f 29//5 28//5 88//5 94//5
|
||||||
|
f 41//2 31//2 36//2 40//2
|
||||||
|
f 36//3 31//3 55//3 106//3
|
||||||
|
f 39//2 35//2 34//2 38//2
|
||||||
|
f 13//4 44//4 57//4 58//4
|
||||||
|
f 11//6 41//6 107//6 54//6
|
||||||
|
f 31//6 12//6 56//6 55//6
|
||||||
|
f 37//2 33//2 32//2 42//2
|
||||||
|
f 40//6 36//6 106//6 97//6
|
||||||
|
f 25//5 30//5 96//5 99//5
|
||||||
|
f 43//6 11//6 54//6 53//6
|
||||||
|
f 35//4 39//4 93//4 105//4
|
||||||
|
f 30//6 23//6 95//6 96//6
|
||||||
|
f 20//5 15//5 62//5 85//5
|
||||||
|
f 10//3 19//3 51//3 52//3
|
||||||
|
f 5//2 43//2 48//2 24//2
|
||||||
|
f 23//5 16//5 64//5 95//5
|
||||||
|
f 22//2 47//2 46//2 19//2
|
||||||
|
f 38//6 34//6 104//6 89//6
|
||||||
|
f 21//4 29//4 94//4 63//4
|
||||||
|
f 9//3 24//3 49//3 50//3
|
||||||
|
f 17//2 45//2 44//2 6//2
|
||||||
|
f 83//7 65//7 58//7 57//7
|
||||||
|
f 103//7 70//7 60//7 59//7
|
||||||
|
f 98//7 66//7 67//7
|
||||||
|
f 90//7 68//7 69//7
|
||||||
|
f 106//7 71//7 72//7
|
||||||
|
f 104//7 73//7 74//7
|
||||||
|
f 96//8 95//8 64//8 79//8
|
||||||
|
f 88//8 85//8 62//8 80//8
|
||||||
|
f 74//7 70//7 103//7
|
||||||
|
f 69//7 65//7 83//7
|
||||||
|
f 80//9 62//9 61//9 84//9
|
||||||
|
f 105//7 87//7 73//7 104//7
|
||||||
|
f 92//7 86//7 68//7 90//7
|
||||||
|
f 67//7 86//7 92//7
|
||||||
|
f 72//7 87//7 105//7
|
||||||
|
f 79//10 64//10 63//10 94//10
|
||||||
|
f 55//7 56//7 71//7 106//7
|
||||||
|
f 53//7 54//7 66//7 98//7
|
||||||
|
f 56//11 99//11 96//11 71//11
|
||||||
|
f 72//10 79//10 94//10
|
||||||
|
f 87//11 94//11 88//11 73//11
|
||||||
|
f 74//9 80//9 84//9
|
||||||
|
f 88//8 80//8 74//8
|
||||||
|
f 96//8 79//8 72//8
|
||||||
|
f 70//11 84//11 100//11 60//11
|
||||||
|
f 77//10 101//10 105//10 93//10
|
||||||
|
f 78//9 102//9 103//9 82//9
|
||||||
|
f 89//8 104//8 102//8 78//8
|
||||||
|
f 97//8 106//8 101//8 77//8
|
||||||
|
f 65//12 82//12 108//12 58//12
|
||||||
|
f 97//8 77//8 67//8
|
||||||
|
f 89//8 78//8 69//8
|
||||||
|
f 69//9 78//9 82//9
|
||||||
|
f 86//12 93//12 89//12 68//12
|
||||||
|
f 67//10 77//10 93//10
|
||||||
|
f 54//12 107//12 97//12 66//12
|
||||||
|
f 50//10 75//10 92//10 91//10
|
||||||
|
f 52//9 76//9 83//9 81//9
|
||||||
|
f 51//8 90//8 76//8 52//8
|
||||||
|
f 49//8 98//8 75//8 50//8
|
||||||
|
f 75//8 98//8 67//8
|
||||||
|
f 66//12 97//12 67//12
|
||||||
|
f 86//12 67//12 93//12
|
||||||
|
f 75//10 67//10 92//10
|
||||||
|
f 101//8 106//8 72//8
|
||||||
|
f 71//11 96//11 72//11
|
||||||
|
f 87//11 72//11 94//11
|
||||||
|
f 101//10 72//10 105//10
|
||||||
|
f 70//11 74//11 84//11
|
||||||
|
f 73//11 88//11 74//11
|
||||||
|
f 102//9 74//9 103//9
|
||||||
|
f 102//8 104//8 74//8
|
||||||
|
f 65//12 69//12 82//12
|
||||||
|
f 76//8 90//8 69//8
|
||||||
|
f 68//12 89//12 69//12
|
||||||
|
f 76//9 69//9 83//9
|
12
assets/models/cube.mtl
Normal file
12
assets/models/cube.mtl
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
# Blender MTL File: 'cube.blend'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl Material
|
||||||
|
Ns 96.078431
|
||||||
|
Ka 1.000000 1.000000 1.000000
|
||||||
|
Kd 0.640000 0.640000 0.640000
|
||||||
|
Ks 0.500000 0.500000 0.500000
|
||||||
|
Ke 0.000000 0.000000 0.000000
|
||||||
|
Ni 1.000000
|
||||||
|
d 1.000000
|
||||||
|
illum 2
|
26
assets/models/cube.obj
Normal file
26
assets/models/cube.obj
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
# Blender v2.79 (sub 0) OBJ File: 'cube.blend'
|
||||||
|
# www.blender.org
|
||||||
|
mtllib cube.mtl
|
||||||
|
o Cube
|
||||||
|
v 0.500000 -0.500000 -0.500000
|
||||||
|
v 0.500000 -0.500000 0.500000
|
||||||
|
v -0.500000 -0.500000 0.500000
|
||||||
|
v -0.500000 -0.500000 -0.500000
|
||||||
|
v 0.500000 0.500000 -0.500000
|
||||||
|
v 0.500000 0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 0.500000
|
||||||
|
v -0.500000 0.500000 -0.500000
|
||||||
|
vn 0.0000 -1.0000 0.0000
|
||||||
|
vn 0.0000 1.0000 0.0000
|
||||||
|
vn 1.0000 0.0000 0.0000
|
||||||
|
vn -0.0000 -0.0000 1.0000
|
||||||
|
vn -1.0000 -0.0000 -0.0000
|
||||||
|
vn 0.0000 0.0000 -1.0000
|
||||||
|
usemtl Material
|
||||||
|
s off
|
||||||
|
f 1//1 2//1 3//1 4//1
|
||||||
|
f 5//2 8//2 7//2 6//2
|
||||||
|
f 1//3 5//3 6//3 2//3
|
||||||
|
f 2//4 6//4 7//4 3//4
|
||||||
|
f 3//5 7//5 8//5 4//5
|
||||||
|
f 5//6 1//6 4//6 8//6
|
10
assets/models/sphere.mtl
Normal file
10
assets/models/sphere.mtl
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# Blender MTL File: 'sphere.blend'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl None
|
||||||
|
Ns 0
|
||||||
|
Ka 0.000000 0.000000 0.000000
|
||||||
|
Kd 0.8 0.8 0.8
|
||||||
|
Ks 0.8 0.8 0.8
|
||||||
|
d 1
|
||||||
|
illum 2
|
1512
assets/models/sphere.obj
Normal file
1512
assets/models/sphere.obj
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,15 @@
|
|||||||
#version 330 core
|
#version 330 core
|
||||||
|
|
||||||
|
uniform vec3 light_dir;
|
||||||
in vec3 frag_col;
|
in vec3 frag_col;
|
||||||
|
in vec3 frag_pos;
|
||||||
|
in vec3 normal;
|
||||||
out vec3 col;
|
out vec3 col;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
col = frag_col;
|
vec3 norm = normalize(normal);
|
||||||
|
vec3 lightDir = normalize(-light_dir);
|
||||||
|
float diff = max(dot(norm, lightDir), 0.0);
|
||||||
|
vec3 diffuse = diff * frag_col;
|
||||||
|
col = diffuse;
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,20 @@
|
|||||||
#version 330 core
|
#version 330 core
|
||||||
layout(location = 0) in vec3 vert_pos;
|
layout(location = 0) in vec3 vert_pos;
|
||||||
|
layout(location = 1) in vec3 vert_norm;
|
||||||
|
|
||||||
uniform vec3 col;
|
uniform vec3 col;
|
||||||
uniform mat4 mvp;
|
uniform vec3 light_col;
|
||||||
|
uniform mat4 model;
|
||||||
|
uniform mat4 view;
|
||||||
|
uniform mat4 proj;
|
||||||
|
|
||||||
|
out vec3 frag_pos;
|
||||||
out vec3 frag_col;
|
out vec3 frag_col;
|
||||||
|
out vec3 normal;
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
gl_Position = mvp * vec4(vert_pos, 1);
|
gl_Position = proj * view * model * vec4(vert_pos, 1);
|
||||||
frag_col = col;
|
frag_pos = vec3(model * vec4(vert_pos, 1.0));
|
||||||
|
frag_col = col * light_col;
|
||||||
|
normal = mat3(transpose(inverse(model))) * vert_norm;
|
||||||
}
|
}
|
||||||
|
@ -30,75 +30,6 @@
|
|||||||
#include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
#include <assimp/postprocess.h>
|
#include <assimp/postprocess.h>
|
||||||
|
|
||||||
/*void AssetManager::loadOBJ(const std::string &path,
|
|
||||||
const std::string &name)
|
|
||||||
{
|
|
||||||
std::vector<unsigned int> vertexIndices,
|
|
||||||
uvIndices, normalIndices;
|
|
||||||
std::vector<glm::vec3> temp_vertices;
|
|
||||||
std::vector<glm::vec2> temp_uvs;
|
|
||||||
std::vector<glm::vec3> temp_normals;
|
|
||||||
|
|
||||||
FILE *file = fopen(path.c_str(), "r");
|
|
||||||
if(not file)
|
|
||||||
{
|
|
||||||
System::logger->writeError("Failed to open file.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
while(true)
|
|
||||||
{
|
|
||||||
char lineHeader[128];
|
|
||||||
int res = fscanf(file, "%s", lineHeader);
|
|
||||||
if(res == EOF)
|
|
||||||
break;
|
|
||||||
|
|
||||||
if(strcmp(lineHeader, "v") == 0)
|
|
||||||
{
|
|
||||||
glm::vec3 vertex;
|
|
||||||
fscanf(file, "%f %f %f\n",
|
|
||||||
&vertex.x, &vertex.y, &vertex.z);
|
|
||||||
temp_vertices.push_back(vertex);
|
|
||||||
}
|
|
||||||
else if(strcmp(lineHeader, "vt") == 0)
|
|
||||||
{
|
|
||||||
glm::vec2 uv;
|
|
||||||
fscanf(file, "%f %f\n", &uv.x, &uv.y);
|
|
||||||
temp_uvs.push_back(uv);
|
|
||||||
}
|
|
||||||
else if(strcmp(lineHeader, "vn") == 0)
|
|
||||||
{
|
|
||||||
glm::vec3 normal;
|
|
||||||
fscanf(file, "%f %f %f\n",
|
|
||||||
&normal.x, &normal.y, &normal.z);
|
|
||||||
temp_normals.push_back(normal);
|
|
||||||
}
|
|
||||||
else if(strcmp(lineHeader, "f") == 0)
|
|
||||||
{
|
|
||||||
std::string v1, v2, v3;
|
|
||||||
unsigned int vIndex[3], uvIndex[3], normIndex[3];
|
|
||||||
int matches = fscanf(file,
|
|
||||||
"%d/%d/%d %d/%d/%d %d/%d/%d\n",
|
|
||||||
&vIndex[0], &uvIndex[0], &normIndex[0],
|
|
||||||
&vIndex[1], &uvIndex[1], &normIndex[1],
|
|
||||||
&vIndex[2], &uvIndex[2], &normIndex[2]);
|
|
||||||
if(matches not_eq 9)
|
|
||||||
{
|
|
||||||
System::logger->writeError(
|
|
||||||
"OBJ file is too complicated.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for(auto &i : vIndex)
|
|
||||||
vertexIndices.push_back(i);
|
|
||||||
for(auto &i : uvIndex)
|
|
||||||
uvIndices.push_back(i);
|
|
||||||
for(auto &i : normIndex)
|
|
||||||
normalIndices.push_back(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
|
|
||||||
void AssetManager::loadModel(const std::string &path,
|
void AssetManager::loadModel(const std::string &path,
|
||||||
const std::string &name)
|
const std::string &name)
|
||||||
{
|
{
|
||||||
|
@ -26,13 +26,10 @@
|
|||||||
class AssetManager {
|
class AssetManager {
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/*void loadOBJ(const std::string &path,
|
|
||||||
const std::string &name);*/
|
|
||||||
void loadModel(const std::string &path,
|
void loadModel(const std::string &path,
|
||||||
const std::string &name);
|
const std::string &name);
|
||||||
std::shared_ptr<Model> getModel(const std::string &name);
|
std::shared_ptr<Model> getModel(const std::string &name);
|
||||||
void unloadModel(const std::string &name);
|
void unloadModel(const std::string &name);
|
||||||
//void unloadOBJ(const std::string &name);
|
|
||||||
private:
|
private:
|
||||||
std::map<std::string, std::shared_ptr<Model>> models;
|
std::map<std::string, std::shared_ptr<Model>> models;
|
||||||
};
|
};
|
||||||
|
@ -1,26 +0,0 @@
|
|||||||
/*
|
|
||||||
* Copyright (C) 2018 Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
|
|
||||||
* Author: Ortega Froysa, Nicolás <nortega@themusicinnoise.net>
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU Affero General Public License as
|
|
||||||
* published by the Free Software Foundation, either version 3 of the
|
|
||||||
* License, or (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU Affero General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU Affero General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
class GameWorld {
|
|
||||||
public:
|
|
||||||
GameWorld();
|
|
||||||
|
|
||||||
private:
|
|
||||||
};
|
|
@ -21,6 +21,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
#include <GL/gl.h>
|
#include <GL/gl.h>
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
class Shader {
|
class Shader {
|
||||||
public:
|
public:
|
||||||
@ -48,6 +49,18 @@ public:
|
|||||||
glUniform1f(glGetUniformLocation(id, name.c_str()),
|
glUniform1f(glGetUniformLocation(id, name.c_str()),
|
||||||
value);
|
value);
|
||||||
}
|
}
|
||||||
|
inline void setVec3(const std::string &name,
|
||||||
|
const glm::vec3 &v)
|
||||||
|
{
|
||||||
|
glUniform3f(glGetUniformLocation(id, name.c_str()),
|
||||||
|
v.x, v.y, v.z);
|
||||||
|
}
|
||||||
|
inline void setMat4(const std::string &name,
|
||||||
|
const glm::mat4 &m)
|
||||||
|
{
|
||||||
|
glUniformMatrix4fv(glGetUniformLocation(id, name.c_str()),
|
||||||
|
1, GL_FALSE, &m[0][0]);
|
||||||
|
}
|
||||||
inline unsigned int getId() const {
|
inline unsigned int getId() const {
|
||||||
return id;
|
return id;
|
||||||
}
|
}
|
||||||
|
160
src/System.cpp
160
src/System.cpp
@ -21,6 +21,7 @@
|
|||||||
#define FPS 60
|
#define FPS 60
|
||||||
|
|
||||||
#include "System.hpp"
|
#include "System.hpp"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
std::unique_ptr<Logger> System::logger;
|
std::unique_ptr<Logger> System::logger;
|
||||||
|
|
||||||
@ -65,24 +66,51 @@ System::System() : running(true) {
|
|||||||
|
|
||||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
/*shader = std::make_unique<Shader>(
|
|
||||||
"../assets/shaders/vertex_shader.glsl",
|
|
||||||
"../assets/shaders/fragment_shader.glsl");*/
|
|
||||||
shaders.insert({"default", Shader(
|
shaders.insert({"default", Shader(
|
||||||
"../assets/shaders/vertex_shader.glsl",
|
"../assets/shaders/vertex_shader.glsl",
|
||||||
"../assets/shaders/fragment_shader.glsl")});
|
"../assets/shaders/fragment_shader.glsl")});
|
||||||
matrix_id = glGetUniformLocation(
|
|
||||||
shaders.at("default").getId(),
|
|
||||||
"mvp");
|
|
||||||
asset_mngr.loadModel(
|
asset_mngr.loadModel(
|
||||||
"../assets/models/board.dae",
|
"../assets/models/board.obj",
|
||||||
"board");
|
"board");
|
||||||
asset_mngr.loadModel(
|
asset_mngr.loadModel(
|
||||||
"../assets/models/cube.dae",
|
"../assets/models/cube.obj",
|
||||||
"cube");
|
"cube");
|
||||||
asset_mngr.loadModel(
|
asset_mngr.loadModel(
|
||||||
"../assets/models/sphere.dae",
|
"../assets/models/sphere.obj",
|
||||||
"sphere");
|
"sphere");
|
||||||
|
for(int i=0;i<3;i++){
|
||||||
|
for(int j=0;j<3;j++){
|
||||||
|
board[i][j]=0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
xturn=true;
|
||||||
|
tempx=1;
|
||||||
|
tempy=1;
|
||||||
|
}
|
||||||
|
int System::CheckWin(){
|
||||||
|
for(int i=0;i<3;i++){
|
||||||
|
if(board[0][i]==board[1][i] && board[0][i]==board[2][i]){
|
||||||
|
if(board[0][i]!=0){
|
||||||
|
return board[0][i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(int i=0;i<3;i++){
|
||||||
|
if(board[i][0]==board[i][1] && board[i][0]==board[i][2]){
|
||||||
|
if(board[i][0]!=0){
|
||||||
|
return board[i][0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(board[1][1]!=0){
|
||||||
|
if(board[0][0]==board[1][1] && board[1][1]==board[2][2]){
|
||||||
|
return board[1][1];
|
||||||
|
}
|
||||||
|
if(board[0][2]==board[1][1] && board[1][1]==board[2][0]){
|
||||||
|
return board[1][1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
System::~System() {
|
System::~System() {
|
||||||
@ -94,14 +122,17 @@ System::~System() {
|
|||||||
|
|
||||||
void System::run() {
|
void System::run() {
|
||||||
unsigned int lastTime = SDL_GetTicks();
|
unsigned int lastTime = SDL_GetTicks();
|
||||||
cam.setPosition(glm::vec3(4,4,4));
|
cam.setPosition(glm::vec3(8,8,8));
|
||||||
while(running)
|
while(running)
|
||||||
{
|
{
|
||||||
syncInputs();
|
syncInputs();
|
||||||
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT bitor GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT bitor GL_DEPTH_BUFFER_BIT);
|
||||||
shaders.at("default").use();
|
shaders.at("default").use();
|
||||||
glm::mat4 mvp;
|
shaders.at("default").setVec3("light_col",
|
||||||
|
glm::vec3(1.0f, 1.0f, 0.8f));
|
||||||
|
shaders.at("default").setVec3("light_dir",
|
||||||
|
glm::vec3(-0.3f, -1, 0));
|
||||||
{
|
{
|
||||||
glm::mat4 proj = glm::perspective(glm::radians(45.0f),
|
glm::mat4 proj = glm::perspective(glm::radians(45.0f),
|
||||||
static_cast<float>(WINDOW_WIDTH) / static_cast<float>(WINDOW_HEIGHT),
|
static_cast<float>(WINDOW_WIDTH) / static_cast<float>(WINDOW_HEIGHT),
|
||||||
@ -112,16 +143,68 @@ void System::run() {
|
|||||||
glm::vec3(0,0,0), // where the camera is looking
|
glm::vec3(0,0,0), // where the camera is looking
|
||||||
glm::vec3(0,1,0) // which way is vertically up
|
glm::vec3(0,1,0) // which way is vertically up
|
||||||
);
|
);
|
||||||
glm::mat4 mod = glm::mat4(1.0f); // identity matrix, object is at origin
|
shaders.at("default").setMat4("proj", proj);
|
||||||
mvp = proj * view * mod;
|
shaders.at("default").setMat4("view", view);
|
||||||
|
|
||||||
}
|
}
|
||||||
glUniformMatrix4fv(matrix_id, 1, GL_FALSE, &mvp[0][0]);
|
|
||||||
|
|
||||||
|
{
|
||||||
asset_mngr.getModel("board")->setColor(1,0,0);
|
// board model
|
||||||
|
glm::mat4 model = glm::mat4(1.0f);
|
||||||
|
shaders.at("default").setMat4("model", model);
|
||||||
|
}
|
||||||
|
asset_mngr.getModel("board")->setColor(0.87f,0.721f,0.529f);
|
||||||
asset_mngr.getModel("board")->draw(shaders.at("default"));
|
asset_mngr.getModel("board")->draw(shaders.at("default"));
|
||||||
|
|
||||||
|
{
|
||||||
|
// temprary piece model
|
||||||
|
glm::mat4 model = glm::mat4(1.0f);
|
||||||
|
model = glm::translate(model,
|
||||||
|
glm::vec3((tempx-1) * 3, 2.5f, (tempy-1) * 3));
|
||||||
|
shaders.at("default").setMat4("model", model);
|
||||||
|
}
|
||||||
|
if(xturn)
|
||||||
|
{
|
||||||
|
if(board[tempx][tempy] not_eq 0)
|
||||||
|
asset_mngr.getModel("cube")->setColor(1,0,0);
|
||||||
|
else
|
||||||
|
asset_mngr.getModel("cube")->setColor(0,1,0);
|
||||||
|
|
||||||
|
asset_mngr.getModel("cube")->draw(shaders.at("default"));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(board[tempx][tempy] not_eq 0)
|
||||||
|
asset_mngr.getModel("sphere")->setColor(1,0,0);
|
||||||
|
else
|
||||||
|
asset_mngr.getModel("sphere")->setColor(0,1,0);
|
||||||
|
|
||||||
|
asset_mngr.getModel("sphere")->draw(shaders.at("default"));
|
||||||
|
}
|
||||||
|
|
||||||
|
for(int i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
for(int j = 0; j < 3; ++j)
|
||||||
|
{
|
||||||
|
if(board[i][j] not_eq 0)
|
||||||
|
{
|
||||||
|
glm::mat4 model = glm::mat4(1.0f);
|
||||||
|
model = glm::translate(model,
|
||||||
|
glm::vec3((i-1) * 3, 1, (j-1) * 3));
|
||||||
|
shaders.at("default").setMat4("model", model);
|
||||||
|
if(board[i][j] == 1)
|
||||||
|
{
|
||||||
|
asset_mngr.getModel("cube")->setColor(0,0,1);
|
||||||
|
asset_mngr.getModel("cube")->draw(shaders.at("default"));
|
||||||
|
}
|
||||||
|
else if(board[i][j] == 2)
|
||||||
|
{
|
||||||
|
asset_mngr.getModel("sphere")->setColor(0,0,1);
|
||||||
|
asset_mngr.getModel("sphere")->draw(shaders.at("default"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
SDL_GL_SwapWindow(window);
|
SDL_GL_SwapWindow(window);
|
||||||
|
|
||||||
if(SDL_GetTicks() - lastTime < 1000 / FPS)
|
if(SDL_GetTicks() - lastTime < 1000 / FPS)
|
||||||
@ -133,6 +216,46 @@ void System::run() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void System::handleKey(SDL_Keysym key){
|
||||||
|
switch(key.sym)
|
||||||
|
{
|
||||||
|
case SDLK_UP:
|
||||||
|
if(tempy > 0)
|
||||||
|
tempy--;
|
||||||
|
break;
|
||||||
|
case SDLK_DOWN:
|
||||||
|
if(tempy < 2)
|
||||||
|
tempy++;
|
||||||
|
break;
|
||||||
|
case SDLK_RIGHT:
|
||||||
|
if(tempx < 2)
|
||||||
|
tempx++;
|
||||||
|
break;
|
||||||
|
case SDLK_LEFT:
|
||||||
|
if(tempx > 0)
|
||||||
|
tempx--;
|
||||||
|
break;
|
||||||
|
case SDLK_SPACE:
|
||||||
|
if(board[tempx][tempy]!=0){
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
board[tempx][tempy]=xturn?1:2;
|
||||||
|
tempx=1;
|
||||||
|
tempy=1;
|
||||||
|
xturn=!xturn;
|
||||||
|
int winner=CheckWin();
|
||||||
|
if(winner==1){
|
||||||
|
logger->write("Player 1 wins!");
|
||||||
|
running=false;
|
||||||
|
}
|
||||||
|
if(winner==2){
|
||||||
|
logger->write("Player 2 wins");
|
||||||
|
running=false;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void System::syncInputs() {
|
void System::syncInputs() {
|
||||||
SDL_Event e;
|
SDL_Event e;
|
||||||
while(SDL_PollEvent(&e))
|
while(SDL_PollEvent(&e))
|
||||||
@ -142,6 +265,9 @@ void System::syncInputs() {
|
|||||||
case SDL_QUIT:
|
case SDL_QUIT:
|
||||||
running = false;
|
running = false;
|
||||||
break;
|
break;
|
||||||
|
case SDL_KEYDOWN:
|
||||||
|
handleKey(e.key.keysym);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -37,11 +37,16 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void syncInputs();
|
void syncInputs();
|
||||||
|
int board[3][3];
|
||||||
|
bool xturn;
|
||||||
|
int tempx;
|
||||||
|
int tempy;
|
||||||
AssetManager asset_mngr;
|
AssetManager asset_mngr;
|
||||||
SDL_Window *window;
|
SDL_Window *window;
|
||||||
SDL_GLContext glcontext;
|
SDL_GLContext glcontext;
|
||||||
std::map<std::string, Shader> shaders;
|
std::map<std::string, Shader> shaders;
|
||||||
Camera cam;
|
Camera cam;
|
||||||
bool running;
|
bool running;
|
||||||
GLuint matrix_id;
|
int CheckWin();
|
||||||
|
void handleKey(SDL_Keysym key);
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user